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Upgrading from Godot 4.2 to Godot 4.3

For most games and apps made with 4.2 it should be relatively safe to migrate to 4.3. This page intends to cover everything you need to pay attention to when migrating your project.

Breaking changes

If you are migrating from 4.2 to 4.3, the breaking changes listed here might affect you. Changes are grouped by areas/systems.

This article indicates whether each breaking change affects GDScript and whether the C# breaking change is binary compatible or source compatible:

  • Binary compatible - Existing binaries will load and execute successfully without recompilation, and the run-time behavior won't change.

  • Source compatible - Source code will compile successfully without changes when upgrading Godot.

GDExtension

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

GDExtension

Method close_library removed

❌|

`
-8

8418`_

Method initialize_library removed

❌|

`
-8

8418`_

Method open_library removed

❌|

`
-8

8418`_

Since it was basically impossible to use these methods in any useful way, these methods have been removed. Use GDExtensionManager::load_extension and GDExtensionManager::unload_extension instead to correctly load and unload a GDExtension.

Animation

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

Animation

Method position_track_interpolate adds a new backward optional parameter

✔️

✔️

✔️

GH-86629

Method rotation_track_interpolate adds a new backward optional parameter

✔️

✔️

✔️

GH-86629

Method scale_track_interpolate adds a new backward optional parameter

✔️

✔️

✔️

GH-86629

Method blend_shape_track_interpolate adds a new backward optional parameter

✔️

✔️

✔️

GH-86629

Method value_track_interpolate adds a new backward optional parameter

✔️

✔️

✔️

GH-86629

Method track_find_key adds a new limit optional parameter

✔️

✔️

✔️

GH-86661

Method track_find_key adds a new backward optional parameter

✔️

✔️

✔️

GH-92861

AnimationMixer

Method _post_process_key_value changes object parameter type from Object to uint64

✔️

❌|

H-86687`_

Skeleton3D

Method add_bone changes return type from void to int32

✔️

✔️|

GH-88791`_

Signal bone_pose_changed replaced by skeleton_updated

❌|

`
-9

0575`_

BoneAttachment3D

Method on_bone_pose_update replaced by on_skeleton_update

✔️

✔️

✔️

GH-90575

GUI nodes

ChangeGDScript CompatibleC# Binary CompatibleC# Source CompatibleIntroduced
AcceptDialog
Method register_text_enter changes parameter line_edit type from Control to LineEdit✔️✔️✔️GH-89419
Method remove_button changes parameter button type from Control to Button✔️✔️✔️GH-89419

Physics

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

PhysicsShapeQueryParameters3D

Property motion changes type from Vector2 to Vector3

❌|

`
-8

5393`_

INFO

In C#, the enum PhysicsServer3D.G6DofJointAxisFlag breaks compatibility because of the way the bindings generator detects the enum prefix. New members were added in GH-89851 to the enum that caused the enum members to be renamed.

Rendering

ChangeGDScript CompatibleC# Binary CompatibleC# Source CompatibleIntroduced
RenderingDevice
Enum field FinalAction.FINAL_ACTION_CONTINUE changes value from 2 to 0✔️
Enum field InitialAction.INITIAL_ACTION_CLEAR changes value from 0 to 1✔️
Enum field InitialAction.INITIAL_ACTION_CLEAR_REGION_CONTINUE changes value from 2 to 1✔️
Enum field InitialAction.INITIAL_ACTION_CONTINUE changes value from 5 to 0✔️
Enum field InitialAction.INITIAL_ACTION_DROP changes value from 4 to 2✔️
Enum field InitialAction.INITIAL_ACTION_KEEP changes value from 3 to 0✔️
Method buffer_clear removes post_barrier parameter✔️✔️✔️GH-84976
Method buffer_update removes post_barrier parameter✔️✔️✔️GH-84976
Method compute_list_begin removes allow_draw_overlap parameter✔️✔️✔️GH-84976
Method compute_list_end removes post_barrier parameter✔️✔️✔️GH-84976
Method draw_list_begin removes storage_textures parameter✔️✔️✔️GH-84976
Method draw_list_end removes post_barrier parameter✔️✔️✔️GH-84976
Method texture_clear removes post_barrier parameter✔️✔️✔️GH-84976
Method texture_copy removes post_barrier parameter✔️✔️✔️GH-84976
Method texture_resolve_multisample removes post_barrier parameter✔️✔️✔️GH-84976
Method texture_update removes post_barrier parameter✔️✔️✔️GH-84976
RenderingServer
Method environment_set_fog adds a new fog_mode optional parameter✔️✔️✔️GH-84792
RenderSceneBuffersRD
Method get_color_layer adds a new msaa optional parameter✔️✔️✔️GH-80214
Method get_depth_layer adds a new msaa optional parameter✔️✔️✔️GH-80214
Method get_velocity_layer adds a new msaa optional parameter✔️✔️✔️GH-80214
Method get_color_texture adds a new msaa optional parameter✔️✔️✔️GH-80214
Method get_depth_texture adds a new msaa optional parameter✔️✔️✔️GH-80214
Method get_velocity_texture adds a new msaa optional parameter✔️✔️✔️GH-80214

INFO

While the values of the enum fields in RenderingDevice.InitialAction and RenderingDevice.FinalAction changed, the only method that consumed them (draw_list_begin) added a compatibility method which supports the old values. So in practice it doesn't break compatibility.

INFO

In C#, the enum RenderingDevice.DriverResource breaks compatibility because of the way the bindings generator detects the enum prefix. New members were added in GH-83452 to the enum that caused the enum members to be renamed.

Text

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

Font

Method find_variation adds a new baseline_offset optional parameter

✔️

✔️

✔️

GH-87668

RichTextLabel

Method push_meta adds a new underline_mode optional parameter

✔️

✔️

✔️

GH-89024

TextServer

Method shaped_text_get_word_breaks adds a new optional skip_grapheme_flags parameter

✔️

✔️

✔️

GH-90732

TextServerExtension

Method _shaped_text_get_word_breaks adds a new skip_grapheme_flags parameter

❌|

`
-9

0732`_

Audio

ChangeGDScript CompatibleC# Binary CompatibleC# Source CompatibleIntroduced
AudioStreamPlaybackPolyphonic
Method play_stream adds new playback_type, and bus optional parameters✔️✔️✔️GH-91382

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

AStar2D

Method get_id_path adds new allow_partial_path optional parameter

✔️

✔️

✔️

GH-88047

Method get_point_path adds new allow_partial_path optional parameter

✔️

✔️

✔️

GH-88047

AStar3D

Method get_id_path adds new allow_partial_path optional parameter

✔️

✔️

✔️

GH-88047

Method get_point_path adds new allow_partial_path optional parameter

✔️

✔️

✔️

GH-88047

AStarGrid2D

Method get_id_path adds new allow_partial_path optional parameter

✔️

✔️

✔️

GH-88047

Method get_point_path adds new allow_partial_path optional parameter

✔️

✔️

✔️

GH-88047

NavigationRegion2D

Property avoidance_layers removed

❌|

`
-9

0747`_

Property constrain_avoidance removed

❌|

`
-9

0747`_

Method get_avoidance_layer_value removed

❌|

`
-9

0747`_

Method set_avoidance_layer_value removed

❌|

`
-9

0747`_

INFO

The constrain avoidance feature in NavigationRegion2D was experimental and has been discontinued with no replacement.

TileMap

ChangeGDScript CompatibleC# Binary CompatibleC# Source CompatibleIntroduced
TileData
Method get_navigation_polygon adds new flip_h, flip_v, and transpose optional parameters✔️✔️✔️GH-84660
Method get_occluder adds new flip_h, flip_v, and transpose optional parameters✔️✔️✔️GH-84660

XR

ChangeGDScript CompatibleC# Binary CompatibleC# Source CompatibleIntroduced
WebXRInterface
Method get_input_source_tracker changes return type from XRPositionalTracker to XRControllerTracker✔️✔️
XRServer
Method get_tracker changes return type from XRPositionalTracker to XRTracker✔️

Editor plugins

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

EditorInspectorPlugin

Method add_property_editor adds a new label optional parameter

✔️

✔️

✔️

GH-92322

EditorPlugin

Method add_control_to_bottom_panel adds a new shortcut optional parameter

✔️

✔️

✔️

GH-88081

Method add_control_to_dock adds a new shortcut optional parameter

✔️

✔️

✔️

GH-88081

EditorSceneFormatImporterFBX

Type renamed to EditorSceneFormatImporterFBX2GLTF

❌|

`
-8

1746`_

Behavior changes

In 4.3 some behavior changes have been introduced, which might require you to adjust your project.

Core

INFO

Binary serialization was modified to fix some issues with the serialization of scripted Objects and typed Arrays (GH-78219). This breaks compat with script encoding/decoding.

INFO

PackedByteArray is now able to use a more compact base64 encoding for storage. But the trade-off is that it breaks compatibility, meaning that older versions of Godot may not be able to open resources saved by 4.3 (GH-89186).

To maximize compatibility, this new storage format will only be enabled for resources and scenes that contain large PackedByteArrays for now. Support for this new format will also be added in patch updates for older versions of Godot. Once all supported Godot versions are able to read the new format, we will gradually retire the compatibility measures and have all resources and scenes use the new storage format.

INFO

In C#, the Transform3D.InterpolateWith implementation was fixed to use the right order of operations, applying the rotation before the scale (GH-89843).

INFO

In C#, the Aabb.GetSupport implementation was fixed to properly return the support vector (GH-88919).

INFO

In C#, the Variant types' ToString implementation now defaults to using the InvariantCulture (GH-89547) which means Vector2(1.2, 3.4) is formatted using . as the decimal separator independently of the language of the operating system that the program is running on.

Animation

INFO

AnimationMixer replaced its Capture mode with a new Capture feature that works much better than the old one, this replaces the existing cache (GH-86715).

INFO

AnimationNode has a reworked process for retrieving the semantic time info. This ensures that time-related behavior works as expected, but changes the blending behavior. Implementors of the _process virtual method should also note that this method is now deprecated and will be replaced by a new one in the future (GH-87171).

More information about the changes to Animation can be found in the Migrating Animations from Godot 4.0 to 4.3 article.

GUI nodes

INFO

The default font outline color was changed from white to black (GH-54641).

INFO

The auto_translate property is deprecated in favor of the auto_translate_mode property which is now in Node (GH-87530). The default value for auto_translate_mode is AUTO_TRANSLATE_INHERIT, which means nodes inherit the auto_translate_mode value from their parent. This means, existing nodes with the auto_translate property set to true may no longer be translated if they are children of a node with the auto_translate property set to false.

Multiplayer

INFO

The SceneMultiplayer caching protocol was changed to send the received ID instead of the Node path when sending a node removal confirmation packet (GH-90027).

This is a breaking change for the high-level multiplayer protocol making it incompatible with previous Godot versions. Upgrade both your server and client versions to Godot 4.3 to handle this change gracefully.

Note that high-level multiplayer facilities are only ever meant to be compatible with server and client using the same Godot version. It is recommended to implement some kind of version checking.

Rendering

INFO

Decals now convert the modulate color from an sRGB color to a linear color, like all other inputs, to ensure proper blending (GH-89849). Existing projects that were using the decal's modulate property will notice a change in their visuals.

INFO

The reverse Z depth buffer technique is now implemented. This may break compatibility for some shaders. Read the Introducing Reverse Z (AKA I'm sorry for breaking your shader) article for more information and guidance on how to fix common scenarios.

TileMap

INFO

TileMap layers were moved to individual nodes (GH-87379 and GH-89179).

Android

INFO

Android permissions are no longer requested automatically because it goes against the recommended best practices (GH-87080). Use the request_permission method in OS and the on_request_permissions_result signal on MainLoop to request permissions and wait for the user response.