Upgrading from Godot 4.2 to Godot 4.3
For most games and apps made with 4.2 it should be relatively safe to migrate to 4.3. This page intends to cover everything you need to pay attention to when migrating your project.
Breaking changes
If you are migrating from 4.2 to 4.3, the breaking changes listed here might affect you. Changes are grouped by areas/systems.
This article indicates whether each breaking change affects GDScript and whether the C# breaking change is binary compatible or source compatible:
Binary compatible - Existing binaries will load and execute successfully without recompilation, and the run-time behavior won't change.
Source compatible - Source code will compile successfully without changes when upgrading Godot.
GDExtension
Change | GDScript Compatible | C# Binary Compatible | C# Source Compatible | Introduced |
---|---|---|---|---|
GDExtension | ||||
Method close_library removed | ❌ | ❌| | ` |
|
Method initialize_library removed | ❌ | ❌| | ` |
|
Method open_library removed | ❌ | ❌| | ` |
|
Since it was basically impossible to use these methods in any useful way, these methods have been removed. Use GDExtensionManager::load_extension
and GDExtensionManager::unload_extension
instead to correctly load and unload a GDExtension.
Animation
Change | GDScript Compatible | C# Binary Compatible | C# Source Compatible | Introduced |
---|---|---|---|---|
Animation | ||||
Method position_track_interpolate adds a new backward optional parameter | ✔️ | ✔️ | ✔️ | |
Method rotation_track_interpolate adds a new backward optional parameter | ✔️ | ✔️ | ✔️ | |
Method scale_track_interpolate adds a new backward optional parameter | ✔️ | ✔️ | ✔️ | |
Method blend_shape_track_interpolate adds a new backward optional parameter | ✔️ | ✔️ | ✔️ | |
Method value_track_interpolate adds a new backward optional parameter | ✔️ | ✔️ | ✔️ | |
Method track_find_key adds a new limit optional parameter | ✔️ | ✔️ | ✔️ | |
Method track_find_key adds a new backward optional parameter | ✔️ | ✔️ | ✔️ | |
AnimationMixer | ||||
Method _post_process_key_value changes object parameter type from Object to uint64 | ✔️ | ❌ | ❌| | H-86687`_ |
Skeleton3D | ||||
Method add_bone changes return type from void to int32 | ✔️ | ❌ | ✔️| | GH-88791`_ |
Signal bone_pose_changed replaced by skeleton_updated | ❌ | ❌| | ` |
|
BoneAttachment3D | ||||
Method on_bone_pose_update replaced by on_skeleton_update | ✔️ | ✔️ | ✔️ |
GUI nodes
Change | GDScript Compatible | C# Binary Compatible | C# Source Compatible | Introduced |
---|---|---|---|---|
AcceptDialog | ||||
Method register_text_enter changes parameter line_edit type from Control to LineEdit | ✔️ | ✔️ | ✔️ | GH-89419 |
Method remove_button changes parameter button type from Control to Button | ✔️ | ✔️ | ✔️ | GH-89419 |
Physics
Change | GDScript Compatible | C# Binary Compatible | C# Source Compatible | Introduced |
---|---|---|---|---|
PhysicsShapeQueryParameters3D | ||||
Property motion changes type from Vector2 to Vector3 | ❌ | ❌| | ` |
|
INFO
In C#, the enum PhysicsServer3D.G6DofJointAxisFlag
breaks compatibility because of the way the bindings generator detects the enum prefix. New members were added in GH-89851 to the enum that caused the enum members to be renamed.
Rendering
Change | GDScript Compatible | C# Binary Compatible | C# Source Compatible | Introduced |
---|---|---|---|---|
RenderingDevice | ||||
Enum field FinalAction.FINAL_ACTION_CONTINUE changes value from 2 to 0 | ✔️ | ❌ | ❌ | |
Enum field InitialAction.INITIAL_ACTION_CLEAR changes value from 0 to 1 | ✔️ | ❌ | ❌ | |
Enum field InitialAction.INITIAL_ACTION_CLEAR_REGION_CONTINUE changes value from 2 to 1 | ✔️ | ❌ | ❌ | |
Enum field InitialAction.INITIAL_ACTION_CONTINUE changes value from 5 to 0 | ✔️ | ❌ | ❌ | |
Enum field InitialAction.INITIAL_ACTION_DROP changes value from 4 to 2 | ✔️ | ❌ | ❌ | |
Enum field InitialAction.INITIAL_ACTION_KEEP changes value from 3 to 0 | ✔️ | ❌ | ❌ | |
Method buffer_clear removes post_barrier parameter | ✔️ | ✔️ | ✔️ | GH-84976 |
Method buffer_update removes post_barrier parameter | ✔️ | ✔️ | ✔️ | GH-84976 |
Method compute_list_begin removes allow_draw_overlap parameter | ✔️ | ✔️ | ✔️ | GH-84976 |
Method compute_list_end removes post_barrier parameter | ✔️ | ✔️ | ✔️ | GH-84976 |
Method draw_list_begin removes storage_textures parameter | ✔️ | ✔️ | ✔️ | GH-84976 |
Method draw_list_end removes post_barrier parameter | ✔️ | ✔️ | ✔️ | GH-84976 |
Method texture_clear removes post_barrier parameter | ✔️ | ✔️ | ✔️ | GH-84976 |
Method texture_copy removes post_barrier parameter | ✔️ | ✔️ | ✔️ | GH-84976 |
Method texture_resolve_multisample removes post_barrier parameter | ✔️ | ✔️ | ✔️ | GH-84976 |
Method texture_update removes post_barrier parameter | ✔️ | ✔️ | ✔️ | GH-84976 |
RenderingServer | ||||
Method environment_set_fog adds a new fog_mode optional parameter | ✔️ | ✔️ | ✔️ | GH-84792 |
RenderSceneBuffersRD | ||||
Method get_color_layer adds a new msaa optional parameter | ✔️ | ✔️ | ✔️ | GH-80214 |
Method get_depth_layer adds a new msaa optional parameter | ✔️ | ✔️ | ✔️ | GH-80214 |
Method get_velocity_layer adds a new msaa optional parameter | ✔️ | ✔️ | ✔️ | GH-80214 |
Method get_color_texture adds a new msaa optional parameter | ✔️ | ✔️ | ✔️ | GH-80214 |
Method get_depth_texture adds a new msaa optional parameter | ✔️ | ✔️ | ✔️ | GH-80214 |
Method get_velocity_texture adds a new msaa optional parameter | ✔️ | ✔️ | ✔️ | GH-80214 |
INFO
While the values of the enum fields in RenderingDevice.InitialAction
and RenderingDevice.FinalAction
changed, the only method that consumed them (draw_list_begin
) added a compatibility method which supports the old values. So in practice it doesn't break compatibility.
INFO
In C#, the enum RenderingDevice.DriverResource
breaks compatibility because of the way the bindings generator detects the enum prefix. New members were added in GH-83452 to the enum that caused the enum members to be renamed.
Text
Change | GDScript Compatible | C# Binary Compatible | C# Source Compatible | Introduced |
---|---|---|---|---|
Font | ||||
Method find_variation adds a new baseline_offset optional parameter | ✔️ | ✔️ | ✔️ | |
RichTextLabel | ||||
Method push_meta adds a new underline_mode optional parameter | ✔️ | ✔️ | ✔️ | |
TextServer | ||||
Method shaped_text_get_word_breaks adds a new optional skip_grapheme_flags parameter | ✔️ | ✔️ | ✔️ | |
TextServerExtension | ||||
Method _shaped_text_get_word_breaks adds a new skip_grapheme_flags parameter | ❌ | ❌| | ` |
|
Audio
Change | GDScript Compatible | C# Binary Compatible | C# Source Compatible | Introduced |
---|---|---|---|---|
AudioStreamPlaybackPolyphonic | ||||
Method play_stream adds new playback_type , and bus optional parameters | ✔️ | ✔️ | ✔️ | GH-91382 |
Navigation
Change | GDScript Compatible | C# Binary Compatible | C# Source Compatible | Introduced |
---|---|---|---|---|
AStar2D | ||||
Method get_id_path adds new allow_partial_path optional parameter | ✔️ | ✔️ | ✔️ | |
Method get_point_path adds new allow_partial_path optional parameter | ✔️ | ✔️ | ✔️ | |
AStar3D | ||||
Method get_id_path adds new allow_partial_path optional parameter | ✔️ | ✔️ | ✔️ | |
Method get_point_path adds new allow_partial_path optional parameter | ✔️ | ✔️ | ✔️ | |
AStarGrid2D | ||||
Method get_id_path adds new allow_partial_path optional parameter | ✔️ | ✔️ | ✔️ | |
Method get_point_path adds new allow_partial_path optional parameter | ✔️ | ✔️ | ✔️ | |
NavigationRegion2D | ||||
Property avoidance_layers removed | ❌ | ❌| | ` |
|
Property constrain_avoidance removed | ❌ | ❌| | ` |
|
Method get_avoidance_layer_value removed | ❌ | ❌| | ` |
|
Method set_avoidance_layer_value removed | ❌ | ❌| | ` |
|
INFO
The constrain avoidance feature in NavigationRegion2D
was experimental and has been discontinued with no replacement.
TileMap
Change | GDScript Compatible | C# Binary Compatible | C# Source Compatible | Introduced |
---|---|---|---|---|
TileData | ||||
Method get_navigation_polygon adds new flip_h , flip_v , and transpose optional parameters | ✔️ | ✔️ | ✔️ | GH-84660 |
Method get_occluder adds new flip_h , flip_v , and transpose optional parameters | ✔️ | ✔️ | ✔️ | GH-84660 |
XR
Change | GDScript Compatible | C# Binary Compatible | C# Source Compatible | Introduced |
---|---|---|---|---|
WebXRInterface | ||||
Method get_input_source_tracker changes return type from XRPositionalTracker to XRControllerTracker | ✔️ | ❌ | ✔️ | |
XRServer | ||||
Method get_tracker changes return type from XRPositionalTracker to XRTracker | ✔️ | ❌ | ❌ |
Editor plugins
Change | GDScript Compatible | C# Binary Compatible | C# Source Compatible | Introduced |
---|---|---|---|---|
EditorInspectorPlugin | ||||
Method add_property_editor adds a new label optional parameter | ✔️ | ✔️ | ✔️ | |
EditorPlugin | ||||
Method add_control_to_bottom_panel adds a new shortcut optional parameter | ✔️ | ✔️ | ✔️ | |
Method add_control_to_dock adds a new shortcut optional parameter | ✔️ | ✔️ | ✔️ | |
EditorSceneFormatImporterFBX | ||||
Type renamed to EditorSceneFormatImporterFBX2GLTF | ❌ | ❌| | ` |
|
Behavior changes
In 4.3 some behavior changes have been introduced, which might require you to adjust your project.
Core
INFO
Binary serialization was modified to fix some issues with the serialization of scripted Objects and typed Arrays (GH-78219). This breaks compat with script encoding/decoding.
INFO
PackedByteArray
is now able to use a more compact base64 encoding for storage. But the trade-off is that it breaks compatibility, meaning that older versions of Godot may not be able to open resources saved by 4.3 (GH-89186).
To maximize compatibility, this new storage format will only be enabled for resources and scenes that contain large PackedByteArrays for now. Support for this new format will also be added in patch updates for older versions of Godot. Once all supported Godot versions are able to read the new format, we will gradually retire the compatibility measures and have all resources and scenes use the new storage format.
INFO
In C#, the Transform3D.InterpolateWith
implementation was fixed to use the right order of operations, applying the rotation before the scale (GH-89843).
INFO
In C#, the Aabb.GetSupport
implementation was fixed to properly return the support vector (GH-88919).
INFO
In C#, the Variant types' ToString
implementation now defaults to using the InvariantCulture
(GH-89547) which means Vector2(1.2, 3.4)
is formatted using .
as the decimal separator independently of the language of the operating system that the program is running on.
Animation
INFO
AnimationMixer
replaced its Capture mode with a new Capture feature that works much better than the old one, this replaces the existing cache (GH-86715).
INFO
AnimationNode
has a reworked process for retrieving the semantic time info. This ensures that time-related behavior works as expected, but changes the blending behavior. Implementors of the _process
virtual method should also note that this method is now deprecated and will be replaced by a new one in the future (GH-87171).
More information about the changes to Animation can be found in the Migrating Animations from Godot 4.0 to 4.3 article.
GUI nodes
INFO
The default font outline color was changed from white to black (GH-54641).
INFO
The auto_translate
property is deprecated in favor of the auto_translate_mode
property which is now in Node
(GH-87530). The default value for auto_translate_mode
is AUTO_TRANSLATE_INHERIT
, which means nodes inherit the auto_translate_mode
value from their parent. This means, existing nodes with the auto_translate
property set to true
may no longer be translated if they are children of a node with the auto_translate
property set to false
.
Multiplayer
INFO
The SceneMultiplayer
caching protocol was changed to send the received ID instead of the Node path when sending a node removal confirmation packet (GH-90027).
This is a breaking change for the high-level multiplayer protocol making it incompatible with previous Godot versions. Upgrade both your server and client versions to Godot 4.3 to handle this change gracefully.
Note that high-level multiplayer facilities are only ever meant to be compatible with server and client using the same Godot version. It is recommended to implement some kind of version checking.
Rendering
INFO
Decals now convert the modulate color from an sRGB color to a linear color, like all other inputs, to ensure proper blending (GH-89849). Existing projects that were using the decal's modulate property will notice a change in their visuals.
INFO
The reverse Z depth buffer technique is now implemented. This may break compatibility for some shaders. Read the Introducing Reverse Z (AKA I'm sorry for breaking your shader) article for more information and guidance on how to fix common scenarios.
TileMap
Android
INFO
Android permissions are no longer requested automatically because it goes against the recommended best practices (GH-87080). Use the request_permission
method in OS
and the on_request_permissions_result
signal on MainLoop
to request permissions and wait for the user response.