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Upgrading from Godot 4.3 to Godot 4.4

For most games and apps made with 4.3 it should be relatively safe to migrate to 4.4. This page intends to cover everything you need to pay attention to when migrating your project.

Breaking changes

If you are migrating from 4.3 to 4.4, the breaking changes listed here might affect you. Changes are grouped by areas/systems.

This article indicates whether each breaking change affects GDScript and whether the C# breaking change is binary compatible or source compatible:

  • Binary compatible - Existing binaries will load and execute successfully without recompilation, and the run-time behavior won't change.

  • Source compatible - Source code will compile successfully without changes when upgrading Godot.

Core

ChangeGDScript CompatibleC# Binary CompatibleC# Source CompatibleIntroduced
FileAccess
Method open_encrypted adds a new iv optional parameter✔️✔️✔️GH-98918
Method store_8 changes return type from void to bool✔️✔️
Method store_16 changes return type from void to bool✔️✔️
Method store_32 changes return type from void to bool✔️✔️
Method store_64 changes return type from void to bool✔️✔️
Method store_buffer changes return type from void to bool✔️✔️
Method store_csv_line changes return type from void to bool✔️✔️
Method store_double changes return type from void to bool✔️✔️
Method store_float changes return type from void to bool✔️✔️
Method store_half changes return type from void to bool✔️✔️
Method store_line changes return type from void to bool✔️✔️
Method store_pascal_string changes return type from void to bool✔️✔️
Method store_real changes return type from void to bool✔️✔️
Method store_string changes return type from void to bool✔️✔️
Method store_var changes return type from void to bool✔️✔️
OS
Method execute_with_pipe adds a new blocking optional parameter✔️✔️✔️GH-94434
Method read_string_from_stdin adds a new buffer_size parameter [^1]✔️ with compat✔️ with compat
RegEx
Method compile adds a new show_error optional parameter✔️✔️✔️GH-95212
Method create_from_string adds a new show_error optional parameter✔️✔️✔️GH-95212
Semaphore
Method post adds a new count optional parameter✔️✔️✔️GH-93605
TranslationServer
Method standardize_locale adds a new add_defaults optional parameter✔️✔️✔️GH-98972

[^1]: Default buffer size in 4.3 is 1024.

GUI nodes

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

RichTextLabel

Method push_meta adds a new tooltip optional parameter

✔️

✔️

✔️

GH-99481

Method set_table_column_expand adds a new shrink optional parameter

✔️

✔️

✔️

GH-101482

GraphEdit

Method connect_node adds a new keep_alive optional parameter

✔️

✔️

✔️

GH-97449

Signal frame_rect_changed changes new_rect parameter type from Vector2 to Rect2

❌|

`
-1

02796`_

Physics

ChangeGDScript CompatibleC# Binary CompatibleC# Source CompatibleIntroduced
SoftBody3D
Method set_point_pinned adds a new insert_at optional parameter✔️✔️✔️GH-94684

Rendering

ChangeGDScript CompatibleC# Binary CompatibleC# Source CompatibleIntroduced
CPUParticles2D
Method restart adds a new keep_seed optional parameter✔️✔️✔️GH-92089
CPUParticles3D
Method restart adds a new keep_seed optional parameter✔️✔️✔️GH-92089
GPUParticles2D
Method restart adds a new keep_seed optional parameter✔️✔️✔️GH-92089
GPUParticles3D
Method restart adds a new keep_seed optional parameter✔️✔️✔️GH-92089
RenderingDevice
Method draw_list_begin adds a new breadcrumb optional parameter✔️✔️✔️GH-90993
Method draw_list_begin removes many parameters✔️ with compat✔️ with compat
Method index_buffer_create adds a new enable_device_address optional parameter✔️✔️✔️GH-100062
Method uniform_buffer_create adds a new enable_device_address optional parameter✔️✔️✔️GH-100062
Method vertex_buffer_create adds a new enable_device_address optional parameter✔️✔️✔️GH-100062
RenderingServer
Method multimesh_allocate_data adds a new use_indirect optional parameter✔️✔️✔️GH-99455
Shader
Method get_default_texture_parameter changes return type from Texture2D to Texture✔️
Method set_default_texture_parameter changes texture parameter type from Texture2D to Texture✔️✔️
VisualShaderNodeCubemap
Property cube_map changes type from Cubemap to TextureLayered✔️
VisualShaderNodeTexture2DArray
Property texture_array changes type from Texture2DArray to TextureLayered✔️

INFO

In C#, the enum RenderingDevice.StorageBufferUsage breaks compatibility because of the way the bindings generator detects the enum prefix. New members where added in GH-100062 to the enum that caused the enum members to be renamed.

ChangeGDScript CompatibleC# Binary CompatibleC# Source CompatibleIntroduced
NavigationServer2D
Method query_path adds a new callback optional parameter✔️✔️✔️GH-100129
NavigationServer3D
Method query_path adds a new callback optional parameter✔️✔️✔️GH-100129

Editor plugins

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

EditorInterface

Method open_scene_from_path adds a new set_inherited optional parameter

✔️

✔️

✔️

GH-90057

Method popup_node_selector adds a new current_value optional parameter

✔️

✔️

✔️

GH-94323

Method popup_property_selector adds a new current_value optional parameter

✔️

✔️

✔️

GH-94323

EditorSceneFormatImporter

Method _get_import_flags removed

❌|

`
-1

01531`_

EditorTranslationParserPlugin

Method _parse_file changes return type to Array and removes msgids and msgids_context_plural parameters

❌|

`
-9

9297`_

INFO

The method _get_import_flags was never used by the engine. It was removed despite the compatibility breakage as there's no way for users to rely on this affecting engine behavior.

Behavior changes

Core

INFO

The Curve resource now enforces its value range, so min_value and max_value need to be changed if any of the points fall outside of the default [0, 1] range.

Rendering

INFO

The VisualShaderNodeVec4Constant shader node had its input type changed to Vector4. Users need to recreate the values in their constants.

CSG

INFO

The CSG implementation now uses Emmett Lalish's Manifold library (GH-94321). The new implementation is more consistent with manifold definitions and fixes a number of bugs and stability issues. As a result, non-manifold meshes are no longer supported. You can use MeshInstance3D for rendering non-manifold geometry, such as quads or planes.

Android

INFO

Android sensor events are no longer enabled by default (GH-94799). Projects that use sensor events can enable them as needed in Project Settings under Input Devices > Sensors.