GD0301: The generic type argument must be a Variant compatible type
| Value | |
|---|---|
| Rule ID | GD0301 |
| Category | Usage |
| Fix is breaking or non-breaking | Breaking |
| Enabled by default | Yes |
Cause
An unsupported type is specified for a generic type argument when a Variant-compatible types is expected.
Rule description
When a generic type parameter is annotated with the [MustBeVariant] attribute, the generic type is required to be a Variant-compatible type. For example, the generic Godot.Collections.Array<T> type only supports items of a type that can be converted to Variant.
class SomeType { }
// SomeType is not a valid type because it doesn't derive from GodotObject,
// so it's not compatible with Variant.
var invalidArray = new Godot.Collections.Array<SomeType>();
// System.Int32 is a valid type because it's compatible with Variant.
var validArray = new Godot.Collections.Array<int>();How to fix violations
To fix a violation of this rule, change the generic type argument to be a Variant-compatible type or use a different API that doesn't require the generic type argument to be a Variant-compatible type.
When to suppress warnings
Do not suppress a warning from this rule. API that contains generic type arguments annotated with the [MustBeVariant] attribute usually has this requirement because the values will be passed to the engine, if the type can't be marshalled it will result in runtime errors.