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Theme type variations

When designing a user interface there may be times when a Control node needs to have a different look than what is normally defined by a Theme. Every control node has theme property overrides, which allow you to redefine the styling for each individual UI element.

This approach quickly becomes hard to manage, if you need to share the same custom look between several controls. Imagine that you use gray, blue, and red variants of Button throughout your project. Setting it up every time you add a new button element to your interface is a tedious task.

To help with the organization and to better utilize the Introduction to GUI skinning you can use theme type variations. These work like normal theme types, but instead of being self-sufficient and standalone they extend another, base type.

Following the previous example, your theme can have some styles, colors, and fonts defined for the Button type, customizing the looks of every button element in your UI. To then have a gray, red, or blue button you would create a new type, e.g. GrayButton, and mark it as a variation of the base Button type.

Type variations can replace some aspects of the base type, but keep others. They can also define properties that the base style hasn't defined. For example, your GrayButton can override the normal style from the base Button and add font_color that Button has never defined. The control will use a combination of both types giving priority to the type variation.

INFO

The way controls resolve what theme items they use from each type and each theme is better described in the Customizing a project section of the "Introduction to GUI skinning" article.

Creating a type variation

To create a type variation open the theme editor, then click the plus icon next to the Type dropdown on the right side of the editor. Type in what you want to name your theme type variation in the text box, then click Add Type.

Below the Type dropdown are the property tabs. Switch to the tab with a wrench and screwdriver icon.

Click on the plus icon next to the Base Type field. You can select the base type there, which would typically be the name of a control node class (e.g., Button, Label, etc). Type variations can also chain and extend other type variations. This works in the same way control nodes inherit styling of their base class. For example, CheckButton inherits styles from Button because corresponding node types extend each other.

After you select the base type, you should now be able to see its properties on the other tabs in the theme editor. You can edit them as usual.

Using a type variation

Now that a type variation has been created you can apply it to your nodes. In the inspector dock, under the Theme property of a control node, you can find the Theme Type Variation property. It is empty by default, which means that only the base type has an effect on this node.

You can either select a type variation from a dropdown list, or input its name manually. Variations appear on the list only if the type variation belongs to the project-wide theme, which you can configure in the project settings. For any other case you have to input the name of the variation manually. Click on the pencil icon to the right. Then type in the name of the type variation and click the check mark icon or press enter. If a type variation with that name exists it will now be used by the node.