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Variant class

About

Variant is the most important datatype in Godot. A Variant takes up only 24 bytes on 64-bit platforms (20 bytes on 32-bit platforms) and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time, instead they are used mainly for communication, editing, serialization and generally moving data around.

A Variant can:

  • Store almost any datatype.

  • Perform operations between many variants (GDScript uses Variant as its atomic/native datatype).

  • Be hashed, so it can be compared quickly to other variants.

  • Be used to convert safely between datatypes.

  • Be used to abstract calling methods and their arguments (Godot exports all its functions through variants).

  • Be used to defer calls or move data between threads.

  • Be serialized as binary and stored to disk, or transferred via network.

  • Be serialized to text and use it for printing values and editable settings.

  • Work as an exported property, so the editor can edit it universally.

  • Be used for dictionaries, arrays, parsers, etc.

Basically, thanks to the Variant class, writing Godot itself was a much, much easier task, as it allows for highly dynamic constructs not common of C++ with little effort. Become a friend of Variant today.

INFO

All types within Variant except Nil and Object cannot be null and must always store a valid value. These types within Variant are therefore called non-nullable types.

One of the Variant types is Nil which can only store the value null. Therefore, it is possible for a Variant to contain the value null, even though all Variant types excluding Nil and Object are non-nullable.

References

List of variant types

These types are available in Variant:

TypeNotes
Nil (can only store null)Nullable type
bool
int
float
String
Vector2
Vector2i
Rect22D counterpart of AABB
Rect2i
Vector3
Vector3i
Transform2D
Vector4
Vector4i
Plane
Quaternion
AABB3D counterpart of Rect2
Basis
Transform3D
Projection
Color
StringName
NodePath
RID
ObjectNullable type
Callable
Signal
Dictionary
Array
PackedByteArray
PackedInt32Array
PackedInt64Array
PackedFloat32Array
PackedFloat64Array
PackedStringArray
PackedVector2Array
PackedVector3Array
PackedColorArray
PackedVector4Array

Containers: Array and Dictionary

Both Array and Dictionary are implemented using variants. A Dictionary can match any datatype used as key to any other datatype. An Array just holds an array of Variants. Of course, a Variant can also hold a Dictionary or an Array inside, making it even more flexible.

Modifications to a container will modify all references to it. A Mutex should be created to lock it if Using multiple threads is desired.

References