AimModifier3D ​
Inherits: BoneConstraint3D < SkeletonModifier3D < Node3D < Node < Object
The AimModifier3D rotates a bone to look at a reference bone.
Description
This is a simple version of LookAtModifier3D that only allows bone to the reference without advanced options such as angle limitation or time-based interpolation.
The feature is simplified, but instead it is implemented with smooth tracking without euler, see set_use_euler().
Properties
0 |
Methods
get_forward_axis(index: int) const | |
get_primary_rotation_axis(index: int) const | |
is_using_euler(index: int) const | |
is_using_secondary_rotation(index: int) const | |
void | set_forward_axis(index: int, axis: BoneAxis) |
void | set_primary_rotation_axis(index: int, axis: Axis) |
void | set_use_euler(index: int, enabled: bool) |
void | set_use_secondary_rotation(index: int, enabled: bool) |
Property Descriptions
The number of settings in the modifier.
Method Descriptions
BoneAxis get_forward_axis(index: int) const 🔗
Returns the forward axis of the bone.
Axis get_primary_rotation_axis(index: int) const 🔗
Returns the axis of the first rotation. It is enabled only if is_using_euler() is true
.
bool is_using_euler(index: int) const 🔗
Returns true
if it provides rotation with using euler.
bool is_using_secondary_rotation(index: int) const 🔗
Returns true
if it provides rotation by two axes. It is enabled only if is_using_euler() is true
.
void set_forward_axis(index: int, axis: BoneAxis) 🔗
Sets the forward axis of the bone.
void set_primary_rotation_axis(index: int, axis: Axis) 🔗
Sets the axis of the first rotation. It is enabled only if is_using_euler() is true
.
void set_use_euler(index: int, enabled: bool) 🔗
If sets enabled
to true
, it provides rotation with using euler.
If sets enabled
to false
, it provides rotation with using rotation by arc generated from the forward axis vector and the vector toward the reference.
void set_use_secondary_rotation(index: int, enabled: bool) 🔗
If sets enabled
to true
, it provides rotation by two axes. It is enabled only if is_using_euler() is true
.