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VisualShaderNode ​

Inherits: Resource < RefCounted < Object

Inherited By: VisualShaderNodeBillboard, VisualShaderNodeClamp, VisualShaderNodeColorFunc, VisualShaderNodeColorOp, VisualShaderNodeCompare, VisualShaderNodeConstant, VisualShaderNodeCubemap, VisualShaderNodeCustom, VisualShaderNodeDerivativeFunc, VisualShaderNodeDeterminant, VisualShaderNodeDistanceFade, VisualShaderNodeDotProduct, VisualShaderNodeFloatFunc, VisualShaderNodeFloatOp, VisualShaderNodeFresnel, VisualShaderNodeIf, VisualShaderNodeInput, VisualShaderNodeIntFunc, VisualShaderNodeIntOp, VisualShaderNodeIs, VisualShaderNodeLinearSceneDepth, VisualShaderNodeMix, VisualShaderNodeMultiplyAdd, VisualShaderNodeOuterProduct, VisualShaderNodeOutput, VisualShaderNodeParameter, VisualShaderNodeParameterRef, VisualShaderNodeParticleAccelerator, VisualShaderNodeParticleConeVelocity, VisualShaderNodeParticleEmit, VisualShaderNodeParticleEmitter, VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNodeParticleRandomness, VisualShaderNodeProximityFade, VisualShaderNodeRandomRange, VisualShaderNodeRemap, VisualShaderNodeReroute, VisualShaderNodeResizableBase, VisualShaderNodeRotationByAxis, VisualShaderNodeSample3D, VisualShaderNodeScreenNormalWorldSpace, VisualShaderNodeScreenUVToSDF, VisualShaderNodeSDFRaymarch, VisualShaderNodeSDFToScreenUV, VisualShaderNodeSmoothStep, VisualShaderNodeStep, VisualShaderNodeSwitch, VisualShaderNodeTexture, VisualShaderNodeTextureSDF, VisualShaderNodeTextureSDFNormal, VisualShaderNodeTransformCompose, VisualShaderNodeTransformDecompose, VisualShaderNodeTransformFunc, VisualShaderNodeTransformOp, VisualShaderNodeTransformVecMult, VisualShaderNodeUIntFunc, VisualShaderNodeUIntOp, VisualShaderNodeUVFunc, VisualShaderNodeUVPolarCoord, VisualShaderNodeVarying, VisualShaderNodeVectorBase, VisualShaderNodeWorldPositionFromDepth

Base class for VisualShader nodes. Not related to scene nodes.

Description

Visual shader graphs consist of various nodes. Each node in the graph is a separate object and they are represented as a rectangular boxes with title and a set of properties. Each node also has connection ports that allow to connect it to another nodes and control the flow of the shader.

Tutorials

Properties

int

linked_parent_graph_frame

-1

int

output_port_for_preview

-1

Methods

void

clear_default_input_values()

int

get_default_input_port(type: PortType) const

Array

get_default_input_values() const

Variant

get_input_port_default_value(port: int) const

void

remove_input_port_default_value(port: int)

void

set_default_input_values(values: Array)

void

set_input_port_default_value(port: int, value: Variant, prev_value: Variant = null)


Enumerations

enum PortType: 🔗

PortType PORT_TYPE_SCALAR = 0

Floating-point scalar. Translated to float type in shader code.

PortType PORT_TYPE_SCALAR_INT = 1

Integer scalar. Translated to int type in shader code.

PortType PORT_TYPE_SCALAR_UINT = 2

Unsigned integer scalar. Translated to uint type in shader code.

PortType PORT_TYPE_VECTOR_2D = 3

2D vector of floating-point values. Translated to vec2 type in shader code.

PortType PORT_TYPE_VECTOR_3D = 4

3D vector of floating-point values. Translated to vec3 type in shader code.

PortType PORT_TYPE_VECTOR_4D = 5

4D vector of floating-point values. Translated to vec4 type in shader code.

PortType PORT_TYPE_BOOLEAN = 6

Boolean type. Translated to bool type in shader code.

PortType PORT_TYPE_TRANSFORM = 7

Transform type. Translated to mat4 type in shader code.

PortType PORT_TYPE_SAMPLER = 8

Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.

PortType PORT_TYPE_MAX = 9

Represents the size of the PortType enum.


Property Descriptions

int linked_parent_graph_frame = -1 🔗

  • void set_frame(value: int)

  • int get_frame()

Represents the index of the frame this node is linked to. If set to -1 the node is not linked to any frame.


int output_port_for_preview = -1 🔗

  • void set_output_port_for_preview(value: int)

  • int get_output_port_for_preview()

Sets the output port index which will be showed for preview. If set to -1 no port will be open for preview.


Method Descriptions

void clear_default_input_values() 🔗

Clears the default input ports value.


int get_default_input_port(type: PortType) const 🔗

Returns the input port which should be connected by default when this node is created as a result of dragging a connection from an existing node to the empty space on the graph.


Array get_default_input_values() const 🔗

Returns an Array containing default values for all of the input ports of the node in the form [index0, value0, index1, value1, ...].


Variant get_input_port_default_value(port: int) const 🔗

Returns the default value of the input port.


void remove_input_port_default_value(port: int) 🔗

Removes the default value of the input port.


void set_default_input_values(values: Array) 🔗

Sets the default input ports values using an Array of the form [index0, value0, index1, value1, ...]. For example: [0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)].


void set_input_port_default_value(port: int, value: Variant, prev_value: Variant = null) 🔗

Sets the default value for the selected input port.