DPITexture ​
Experimental: This class may be changed or removed in future versions.
Inherits: Texture2D < Texture < Resource < RefCounted < Object
An automatically scalable Texture2D based on an SVG image.
Description
An automatically scalable Texture2D based on an SVG image. DPITextures are used to automatically re-rasterize icons and other texture based UI theme elements to match viewport scale and font oversampling. See also ProjectSettings.display/window/stretch/mode ("canvas_items" mode) and Viewport.oversampling_override.
Properties
1.0 | ||
{} | ||
resource_local_to_scene | false (overrides Resource) | |
1.0 |
Methods
create_from_string(source: String, scale: float = 1.0, saturation: float = 1.0, color_map: Dictionary = {}) static | |
get_scaled_rid() const | |
get_source() const | |
void | set_size_override(size: Vector2i) |
void | set_source(source: String) |
Property Descriptions
Texture scale. 1.0 is the original SVG size. Higher values result in a larger image.
Dictionary color_map = {} 🔗
void set_color_map(value: Dictionary)
Dictionary get_color_map()
If set, remaps texture colors according to Color-Color map.
Overrides texture saturation.
Method Descriptions
DPITexture create_from_string(source: String, scale: float = 1.0, saturation: float = 1.0, color_map: Dictionary = {}) static 🔗
Creates a new DPITexture and initializes it by allocating and setting the SVG data to source.
RID get_scaled_rid() const 🔗
Returns the RID of the texture rasterized to match the oversampling of the currently drawn canvas item.
String get_source() const 🔗
Returns this SVG texture's source code.
void set_size_override(size: Vector2i) 🔗
Resizes the texture to the specified dimensions.
void set_source(source: String) 🔗
Sets this SVG texture's source code.