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AudioStreamGeneratorPlayback ​

Inherits: AudioStreamPlaybackResampled < AudioStreamPlayback < RefCounted < Object

Plays back audio generated using AudioStreamGenerator.

Description

This class is meant to be used with AudioStreamGenerator to play back the generated audio in real-time.

Tutorials

Methods

bool

can_push_buffer(amount: int) const

void

clear_buffer()

int

get_frames_available() const

int

get_skips() const

bool

push_buffer(frames: PackedVector2Array)

bool

push_frame(frame: Vector2)


Method Descriptions

bool can_push_buffer(amount: int) const 🔗

Returns true if a buffer of the size amount can be pushed to the audio sample data buffer without overflowing it, false otherwise.


void clear_buffer() 🔗

Clears the audio sample data buffer.


int get_frames_available() const 🔗

Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is 0, the buffer is full.


int get_skips() const 🔗

Returns the number of times the playback skipped due to a buffer underrun in the audio sample data. This value is reset at the start of the playback.


bool push_buffer(frames: PackedVector2Array) 🔗

Pushes several audio data frames to the buffer. This is usually more efficient than push_frame in C# and compiled languages via GDExtension, but push_buffer may be less efficient in GDScript.


bool push_frame(frame: Vector2) 🔗

Pushes a single audio data frame to the buffer. This is usually less efficient than push_buffer in C# and compiled languages via GDExtension, but push_frame may be more efficient in GDScript.