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Shortcut ​

Inherits: Resource < RefCounted < Object

A shortcut for binding input.

Description

Shortcuts (also known as hotkeys) are containers of InputEvent resources. They are commonly used to interact with a Control element from an InputEvent.

One shortcut can contain multiple InputEvent resources, making it possible to trigger one action with multiple different inputs.

Example: Capture the Ctrl + S shortcut using a Shortcut resource:

gdscript
extends Node

var save_shortcut = Shortcut.new()
func _ready():
    var key_event = InputEventKey.new()
    key_event.keycode = KEY_S
    key_event.ctrl_pressed = true
    key_event.command_or_control_autoremap = true # Swaps Ctrl for Command on Mac.
    save_shortcut.events = [key_event]

func _input(event):
    if save_shortcut.matches_event(event) and event.is_pressed() and not event.is_echo():
        print("Save shortcut pressed!")
        get_viewport().set_input_as_handled()

Properties

Array

events

[]

Methods

String

get_as_text() const

bool

has_valid_event() const

bool

matches_event(event: InputEvent) const


Property Descriptions

Array events = [] 🔗

The shortcut's InputEvent array.

Generally the InputEvent used is an InputEventKey, though it can be any InputEvent, including an InputEventAction.


Method Descriptions

String get_as_text() const 🔗

Returns the shortcut's first valid InputEvent as a String.


bool has_valid_event() const 🔗

Returns whether events contains an InputEvent which is valid.


bool matches_event(event: InputEvent) const 🔗

Returns whether any InputEvent in events equals event. This uses InputEvent.is_match() to compare events.