Shortcut ​
Inherits: Resource < RefCounted < Object
A shortcut for binding input.
Description
Shortcuts (also known as hotkeys) are containers of InputEvent resources. They are commonly used to interact with a Control element from an InputEvent.
One shortcut can contain multiple InputEvent resources, making it possible to trigger one action with multiple different inputs.
Example: Capture the Ctrl + S
shortcut using a Shortcut resource:
extends Node
var save_shortcut = Shortcut.new()
func _ready():
var key_event = InputEventKey.new()
key_event.keycode = KEY_S
key_event.ctrl_pressed = true
key_event.command_or_control_autoremap = true # Swaps Ctrl for Command on Mac.
save_shortcut.events = [key_event]
func _input(event):
if save_shortcut.matches_event(event) and event.is_pressed() and not event.is_echo():
print("Save shortcut pressed!")
get_viewport().set_input_as_handled()
Properties
[] |
Methods
get_as_text() const | |
has_valid_event() const | |
matches_event(event: InputEvent) const |
Property Descriptions
The shortcut's InputEvent array.
Generally the InputEvent used is an InputEventKey, though it can be any InputEvent, including an InputEventAction.
Method Descriptions
String get_as_text() const 🔗
Returns the shortcut's first valid InputEvent as a String.
bool has_valid_event() const 🔗
Returns whether events contains an InputEvent which is valid.
bool matches_event(event: InputEvent) const 🔗
Returns whether any InputEvent in events equals event
. This uses InputEvent.is_match() to compare events.