RDTextureFormat ​
Inherits: RefCounted < Object
Texture format (used by RenderingDevice).
Description
This object is used by RenderingDevice.
Properties
1 | ||
1 | ||
8 | ||
1 | ||
1 | ||
0 | ||
1 | ||
BitField[TextureUsageBits] | 0 | |
1 |
Methods
void | add_shareable_format(format: DataFormat) |
void | remove_shareable_format(format: DataFormat) |
Property Descriptions
The number of layers in the texture. Only relevant for 2D texture arrays.
The texture's depth (in pixels). This is always 1
for 2D textures.
DataFormat format = 8 🔗
void set_format(value: DataFormat)
DataFormat get_format()
The texture's pixel data format.
The texture's height (in pixels).
The number of mipmaps available in the texture.
TextureSamples samples = 0 🔗
void set_samples(value: TextureSamples)
TextureSamples get_samples()
The number of samples used when sampling the texture.
TextureType texture_type = 1 🔗
void set_texture_type(value: TextureType)
TextureType get_texture_type()
The texture type.
BitField[TextureUsageBits] usage_bits = 0 🔗
void set_usage_bits(value: BitField[TextureUsageBits])
BitField[TextureUsageBits] get_usage_bits()
The texture's usage bits, which determine what can be done using the texture.
The texture's width (in pixels).
Method Descriptions
There is currently no description for this method. Please help us by Contributing to the class reference!
There is currently no description for this method. Please help us by Contributing to the class reference!