ConvertTransformModifier3D ​
Inherits: BoneConstraint3D < SkeletonModifier3D < Node3D < Node < Object
A SkeletonModifier3D that apply transform to the bone which converted from reference.
Description
Apply the copied transform of the bone set by BoneConstraint3D.set_reference_bone() to the bone set by BoneConstraint3D.set_apply_bone() about the specific axis with remapping it with some options.
There are 4 ways to apply the transform, depending on the combination of set_relative() and set_additive().
Relative + Additive:
- Extract reference pose relative to the rest and add it to the apply bone's pose.
Relative + Not Additive:
- Extract reference pose relative to the rest and add it to the apply bone's rest.
Not Relative + Additive:
- Extract reference pose absolutely and add it to the apply bone's pose.
Not Relative + Not Additive:
- Extract reference pose absolutely and the apply bone's pose is replaced with it.
Properties
0 |
Methods
get_apply_axis(index: int) const | |
get_apply_range_max(index: int) const | |
get_apply_range_min(index: int) const | |
get_apply_transform_mode(index: int) const | |
get_reference_axis(index: int) const | |
get_reference_range_max(index: int) const | |
get_reference_range_min(index: int) const | |
get_reference_transform_mode(index: int) const | |
is_additive(index: int) const | |
is_relative(index: int) const | |
void | set_additive(index: int, enabled: bool) |
void | set_apply_axis(index: int, axis: Axis) |
void | set_apply_range_max(index: int, range_max: float) |
void | set_apply_range_min(index: int, range_min: float) |
void | set_apply_transform_mode(index: int, transform_mode: TransformMode) |
void | set_reference_axis(index: int, axis: Axis) |
void | set_reference_range_max(index: int, range_max: float) |
void | set_reference_range_min(index: int, range_min: float) |
void | set_reference_transform_mode(index: int, transform_mode: TransformMode) |
void | set_relative(index: int, enabled: bool) |
Enumerations
enum TransformMode: 🔗
TransformMode TRANSFORM_MODE_POSITION = 0
Convert with position. Transfer the difference.
TransformMode TRANSFORM_MODE_ROTATION = 1
Convert with rotation. The angle is the roll for the specified axis.
TransformMode TRANSFORM_MODE_SCALE = 2
Convert with scale. Transfers the ratio, not the difference.
Property Descriptions
The number of settings in the modifier.
Method Descriptions
Axis get_apply_axis(index: int) const 🔗
Returns the axis of the remapping destination transform.
float get_apply_range_max(index: int) const 🔗
Returns the maximum value of the remapping destination range.
float get_apply_range_min(index: int) const 🔗
Returns the minimum value of the remapping destination range.
TransformMode get_apply_transform_mode(index: int) const 🔗
Returns the operation of the remapping destination transform.
Axis get_reference_axis(index: int) const 🔗
Returns the axis of the remapping source transform.
float get_reference_range_max(index: int) const 🔗
Returns the maximum value of the remapping source range.
float get_reference_range_min(index: int) const 🔗
Returns the minimum value of the remapping source range.
TransformMode get_reference_transform_mode(index: int) const 🔗
Returns the operation of the remapping source transform.
bool is_additive(index: int) const 🔗
Returns true
if the additive option is enabled in the setting at index
.
bool is_relative(index: int) const 🔗
Returns true
if the relative option is enabled in the setting at index
.
void set_additive(index: int, enabled: bool) 🔗
Sets additive option in the setting at index
to enabled
. This mainly affects the process of applying transform to the BoneConstraint3D.set_apply_bone().
If sets enabled
to true
, the processed transform is added to the pose of the current apply bone.
If sets enabled
to false
, the pose of the current apply bone is replaced with the processed transform. However, if set set_relative() to true
, the transform is relative to rest.
void set_apply_axis(index: int, axis: Axis) 🔗
Sets the axis of the remapping destination transform.
void set_apply_range_max(index: int, range_max: float) 🔗
Sets the maximum value of the remapping destination range.
void set_apply_range_min(index: int, range_min: float) 🔗
Sets the minimum value of the remapping destination range.
void set_apply_transform_mode(index: int, transform_mode: TransformMode) 🔗
Sets the operation of the remapping destination transform.
void set_reference_axis(index: int, axis: Axis) 🔗
Sets the axis of the remapping source transform.
void set_reference_range_max(index: int, range_max: float) 🔗
Sets the maximum value of the remapping source range.
void set_reference_range_min(index: int, range_min: float) 🔗
Sets the minimum value of the remapping source range.
void set_reference_transform_mode(index: int, transform_mode: TransformMode) 🔗
Sets the operation of the remapping source transform.
void set_relative(index: int, enabled: bool) 🔗
Sets relative option in the setting at index
to enabled
.
If sets enabled
to true
, the extracted and applying transform is relative to the rest.
If sets enabled
to false
, the extracted transform is absolute.