PlaneMesh ​
Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object
Inherited By: QuadMesh
Class representing a planar PrimitiveMesh.
Description
Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change orientation to FACE_Z.
Note: When using a large textured PlaneMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and subdivide_width until you no longer notice UV jittering.
Properties
Vector3(0, 0, 0) | ||
1 | ||
Vector2(2, 2) | ||
0 | ||
0 |
Enumerations
enum Orientation: 🔗
Orientation FACE_X = 0
PlaneMesh will face the positive X-axis.
Orientation FACE_Y = 1
PlaneMesh will face the positive Y-axis. This matches the behavior of the PlaneMesh in Godot 3.x.
Orientation FACE_Z = 2
PlaneMesh will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x.
Property Descriptions
Vector3 center_offset = Vector3(0, 0, 0) 🔗
Offset of the generated plane. Useful for particles.
Orientation orientation = 1 🔗
void set_orientation(value: Orientation)
Orientation get_orientation()
Direction that the PlaneMesh is facing. See Orientation for options.
Vector2 size = Vector2(2, 2) 🔗
Size of the generated plane.
Number of subdivision along the Z axis.
Number of subdivision along the X axis.