MenuButton ​
Inherits: Button < BaseButton < Control < CanvasItem < Node < Object
A button that brings up a PopupMenu when clicked.
Description
A button that brings up a PopupMenu when clicked. To create new items inside this PopupMenu, use get_popup().add_item("My Item Name")
. You can also create them directly from Godot editor's inspector.
See also BaseButton which contains common properties and methods associated with this node.
Properties
action_mode | 0 (overrides BaseButton) | |
flat | true (overrides Button) | |
focus_mode | 0 (overrides Control) | |
0 | ||
false | ||
toggle_mode | true (overrides BaseButton) |
Methods
get_popup() const | |
void | set_disable_shortcuts(disabled: bool) |
void |
Signals
about_to_popup() 🔗
Emitted when the PopupMenu of this MenuButton is about to show.
Property Descriptions
The number of items currently in the list.
bool switch_on_hover = false 🔗
If true
, when the cursor hovers above another MenuButton within the same parent which also has switch_on_hover enabled, it will close the current MenuButton and open the other one.
Method Descriptions
PopupMenu get_popup() const 🔗
Returns the PopupMenu contained in this button.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Window.visible property.
void set_disable_shortcuts(disabled: bool) 🔗
If true
, shortcuts are disabled and cannot be used to trigger the button.
void show_popup() 🔗
Adjusts popup position and sizing for the MenuButton, then shows the PopupMenu. Prefer this over using get_popup().popup()
.