PhysicsDirectBodyState2DExtension ​
Inherits: PhysicsDirectBodyState2D < Object
Provides virtual methods that can be overridden to create custom PhysicsDirectBodyState2D implementations.
Description
This class extends PhysicsDirectBodyState2D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
Intended for use with GDExtension to create custom implementations of PhysicsDirectBodyState2D.
Methods
void | _add_constant_central_force(force: Vector2) virtual required |
void | _add_constant_force(force: Vector2, position: Vector2) virtual required |
void | _add_constant_torque(torque: float) virtual required |
void | _apply_central_force(force: Vector2) virtual required |
void | _apply_central_impulse(impulse: Vector2) virtual required |
void | _apply_force(force: Vector2, position: Vector2) virtual required |
void | _apply_impulse(impulse: Vector2, position: Vector2) virtual required |
void | _apply_torque(torque: float) virtual required |
void | _apply_torque_impulse(impulse: float) virtual required |
_get_angular_velocity() virtual required const | |
_get_center_of_mass() virtual required const | |
_get_center_of_mass_local() virtual required const | |
_get_constant_force() virtual required const | |
_get_constant_torque() virtual required const | |
_get_contact_collider(contact_idx: int) virtual required const | |
_get_contact_collider_id(contact_idx: int) virtual required const | |
_get_contact_collider_object(contact_idx: int) virtual required const | |
_get_contact_collider_position(contact_idx: int) virtual required const | |
_get_contact_collider_shape(contact_idx: int) virtual required const | |
_get_contact_collider_velocity_at_position(contact_idx: int) virtual required const | |
_get_contact_count() virtual required const | |
_get_contact_impulse(contact_idx: int) virtual required const | |
_get_contact_local_normal(contact_idx: int) virtual required const | |
_get_contact_local_position(contact_idx: int) virtual required const | |
_get_contact_local_shape(contact_idx: int) virtual required const | |
_get_contact_local_velocity_at_position(contact_idx: int) virtual required const | |
_get_inverse_inertia() virtual required const | |
_get_inverse_mass() virtual required const | |
_get_linear_velocity() virtual required const | |
_get_space_state() virtual required | |
_get_step() virtual required const | |
_get_total_angular_damp() virtual required const | |
_get_total_gravity() virtual required const | |
_get_total_linear_damp() virtual required const | |
_get_transform() virtual required const | |
_get_velocity_at_local_position(local_position: Vector2) virtual required const | |
void | _integrate_forces() virtual required |
_is_sleeping() virtual required const | |
void | _set_angular_velocity(velocity: float) virtual required |
void | _set_constant_force(force: Vector2) virtual required |
void | _set_constant_torque(torque: float) virtual required |
void | _set_linear_velocity(velocity: Vector2) virtual required |
void | _set_sleep_state(enabled: bool) virtual required |
void | _set_transform(transform: Transform2D) virtual required |
Method Descriptions
void _add_constant_central_force(force: Vector2) virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.add_constant_central_force().
void _add_constant_force(force: Vector2, position: Vector2) virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.add_constant_force().
void _add_constant_torque(torque: float) virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.add_constant_torque().
void _apply_central_force(force: Vector2) virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.apply_central_force().
void _apply_central_impulse(impulse: Vector2) virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.apply_central_impulse().
void _apply_force(force: Vector2, position: Vector2) virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.apply_force().
void _apply_impulse(impulse: Vector2, position: Vector2) virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.apply_impulse().
void _apply_torque(torque: float) virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.apply_torque().
void _apply_torque_impulse(impulse: float) virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.apply_torque_impulse().
float _get_angular_velocity() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.angular_velocity and its respective getter.
Vector2 _get_center_of_mass() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.center_of_mass and its respective getter.
Vector2 _get_center_of_mass_local() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.center_of_mass_local and its respective getter.
Vector2 _get_constant_force() virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_constant_force().
float _get_constant_torque() virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_constant_torque().
RID _get_contact_collider(contact_idx: int) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_collider().
int _get_contact_collider_id(contact_idx: int) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_collider_id().
Object _get_contact_collider_object(contact_idx: int) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_collider_object().
Vector2 _get_contact_collider_position(contact_idx: int) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_collider_position().
int _get_contact_collider_shape(contact_idx: int) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_collider_shape().
Vector2 _get_contact_collider_velocity_at_position(contact_idx: int) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_collider_velocity_at_position().
int _get_contact_count() virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_count().
Vector2 _get_contact_impulse(contact_idx: int) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_impulse().
Vector2 _get_contact_local_normal(contact_idx: int) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_local_normal().
Vector2 _get_contact_local_position(contact_idx: int) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_local_position().
int _get_contact_local_shape(contact_idx: int) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_local_shape().
Vector2 _get_contact_local_velocity_at_position(contact_idx: int) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_contact_local_velocity_at_position().
float _get_inverse_inertia() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.inverse_inertia and its respective getter.
float _get_inverse_mass() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.inverse_mass and its respective getter.
Vector2 _get_linear_velocity() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.linear_velocity and its respective getter.
PhysicsDirectSpaceState2D _get_space_state() virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.get_space_state().
float _get_step() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.step and its respective getter.
float _get_total_angular_damp() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.total_angular_damp and its respective getter.
Vector2 _get_total_gravity() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.total_gravity and its respective getter.
float _get_total_linear_damp() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.total_linear_damp and its respective getter.
Transform2D _get_transform() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.transform and its respective getter.
Vector2 _get_velocity_at_local_position(local_position: Vector2) virtual required const 🔗
Overridable version of PhysicsDirectBodyState2D.get_velocity_at_local_position().
void _integrate_forces() virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.integrate_forces().
bool _is_sleeping() virtual required const 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.sleeping and its respective getter.
void _set_angular_velocity(velocity: float) virtual required 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.angular_velocity and its respective setter.
void _set_constant_force(force: Vector2) virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.set_constant_force().
void _set_constant_torque(torque: float) virtual required 🔗
Overridable version of PhysicsDirectBodyState2D.set_constant_torque().
void _set_linear_velocity(velocity: Vector2) virtual required 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.linear_velocity and its respective setter.
void _set_sleep_state(enabled: bool) virtual required 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.sleeping and its respective setter.
void _set_transform(transform: Transform2D) virtual required 🔗
Implement to override the behavior of PhysicsDirectBodyState2D.transform and its respective setter.