Skip to content

OpenXRCompositionLayerEquirect ​

Experimental: This class may be changed or removed in future versions.

Inherits: OpenXRCompositionLayer < Node3D < Node < Object

An OpenXR composition layer that is rendered as an internal slice of a sphere.

Description

An OpenXR composition layer that allows rendering a SubViewport on an internal slice of a sphere.

Properties

float

central_horizontal_angle

1.5708

int

fallback_segments

10

float

lower_vertical_angle

0.785398

float

radius

1.0

float

upper_vertical_angle

0.785398


Property Descriptions

float central_horizontal_angle = 1.5708 🔗

  • void set_central_horizontal_angle(value: float)

  • float get_central_horizontal_angle()

The central horizontal angle of the sphere. Used to set the width.


int fallback_segments = 10 🔗

  • void set_fallback_segments(value: int)

  • int get_fallback_segments()

The number of segments to use in the fallback mesh.


float lower_vertical_angle = 0.785398 🔗

  • void set_lower_vertical_angle(value: float)

  • float get_lower_vertical_angle()

The lower vertical angle of the sphere. Used (together with upper_vertical_angle) to set the height.


float radius = 1.0 🔗

The radius of the sphere.


float upper_vertical_angle = 0.785398 🔗

  • void set_upper_vertical_angle(value: float)

  • float get_upper_vertical_angle()

The upper vertical angle of the sphere. Used (together with lower_vertical_angle) to set the height.