CSGCylinder3D ​
Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
A CSG Cylinder shape.
Description
This node allows you to create a cylinder (or cone) for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials
Properties
false | ||
2.0 | ||
0.5 | ||
8 | ||
true |
Property Descriptions
If true
a cone is created, the radius will only apply to one side.
The height of the cylinder.
The material used to render the cylinder.
The radius of the cylinder.
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
If true
the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false
the cylinder will have a flat shaded look.