RootMotionView ​
Inherits: VisualInstance3D < Node3D < Node < Object
Editor-only helper for setting up root motion in AnimationMixer.
Description
Root motion refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also AnimationMixer.
Note: RootMotionView is only visible in the editor. It will be hidden automatically in the running project.
Tutorials
Properties
NodePath("") | ||
1.0 | ||
Color(0.5, 0.5, 1, 1) | ||
10.0 | ||
true |
Property Descriptions
NodePath animation_path = NodePath("") 🔗
Path to an AnimationMixer node to use as a basis for root motion.
The grid's cell size in 3D units.
Color color = Color(0.5, 0.5, 1, 1) 🔗
The grid's color.
The grid's radius in 3D units. The grid's opacity will fade gradually as the distance from the origin increases until this radius is reached.
If true
, the grid's points will all be on the same Y coordinate (local Y = 0). If false
, the points' original Y coordinate is preserved.