VisualShaderNodeVec4Constant ​
Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
A 4D vector constant to be used within the visual shader graph.
Description
A constant 4D vector, which can be used as an input node.
Properties
Quaternion(0, 0, 0, 1) |
Property Descriptions
Quaternion constant = Quaternion(0, 0, 0, 1) 🔗
void set_constant(value: Quaternion)
Quaternion get_constant()
A 4D vector (represented as a Quaternion) constant which represents the state of this node.