Skip to content

NavigationRegion2D ​

Experimental: This class may be changed or removed in future versions.

Inherits: Node2D < CanvasItem < Node < Object

A traversable 2D region that NavigationAgent2Ds can use for pathfinding.

Description

A traversable 2D region based on a NavigationPolygon that NavigationAgent2Ds can use for pathfinding.

Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using NavigationServer2D.map_set_edge_connection_margin.

Note: Overlapping two regions' navigation polygons is not enough for connecting two regions. They must share a similar edge.

The pathfinding cost of entering a region from another region can be controlled with the enter_cost value.

Note: This value is not added to the path cost when the start position is already inside this region.

The pathfinding cost of traveling distances inside this region can be controlled with the travel_cost multiplier.

Note: This node caches changes to its properties, so if you make changes to the underlying region RID in NavigationServer2D, they will not be reflected in this node's properties.

Tutorials

Properties

bool

enabled

true

float

enter_cost

0.0

int

navigation_layers

1

NavigationPolygon

navigation_polygon

float

travel_cost

1.0

bool

use_edge_connections

true

Methods

void

bake_navigation_polygon(on_thread: bool = true)

bool

get_navigation_layer_value(layer_number: int) const

RID

get_navigation_map() const

RID

get_region_rid() const

RID

get_rid() const

bool

is_baking() const

void

set_navigation_layer_value(layer_number: int, value: bool)

void

set_navigation_map(navigation_map: RID)


Signals

bake_finished() 🔗

Emitted when a navigation polygon bake operation is completed.


navigation_polygon_changed() 🔗

Emitted when the used navigation polygon is replaced or changes to the internals of the current navigation polygon are committed.


Property Descriptions

bool enabled = true 🔗

  • void set_enabled(value: bool)

  • bool is_enabled()

Determines if the NavigationRegion2D is enabled or disabled.


float enter_cost = 0.0 🔗

  • void set_enter_cost(value: float)

  • float get_enter_cost()

When pathfinding enters this region's navigation mesh from another regions navigation mesh the enter_cost value is added to the path distance for determining the shortest path.


int navigation_layers = 1 🔗

  • void set_navigation_layers(value: int)

  • int get_navigation_layers()

A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with NavigationServer2D.map_get_path.


NavigationPolygon navigation_polygon 🔗

The NavigationPolygon resource to use.


float travel_cost = 1.0 🔗

  • void set_travel_cost(value: float)

  • float get_travel_cost()

When pathfinding moves inside this region's navigation mesh the traveled distances are multiplied with travel_cost for determining the shortest path.


bool use_edge_connections = true 🔗

  • void set_use_edge_connections(value: bool)

  • bool get_use_edge_connections()

If enabled the navigation region will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin.


Method Descriptions

void bake_navigation_polygon(on_thread: bool = true) 🔗

Bakes the NavigationPolygon. If on_thread is set to true (default), the baking is done on a separate thread.


bool get_navigation_layer_value(layer_number: int) const 🔗

Returns whether or not the specified layer of the navigation_layers bitmask is enabled, given a layer_number between 1 and 32.


RID get_navigation_map() const 🔗

Returns the current navigation map RID used by this region.


RID get_region_rid() const 🔗

Deprecated: Use get_rid instead.

Returns the RID of this region on the NavigationServer2D.


RID get_rid() const 🔗

Returns the RID of this region on the NavigationServer2D. Combined with NavigationServer2D.map_get_closest_point_owner can be used to identify the NavigationRegion2D closest to a point on the merged navigation map.


bool is_baking() const 🔗

Returns true when the NavigationPolygon is being baked on a background thread.


void set_navigation_layer_value(layer_number: int, value: bool) 🔗

Based on value, enables or disables the specified layer in the navigation_layers bitmask, given a layer_number between 1 and 32.


void set_navigation_map(navigation_map: RID) 🔗

Sets the RID of the navigation map this region should use. By default the region will automatically join the World2D default navigation map so this function is only required to override the default map.