LightOccluder2D ​
Inherits: Node2D < CanvasItem < Node < Object
Occludes light cast by a Light2D, casting shadows.
Description
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.
Tutorials
Properties
1 | ||
true |
Property Descriptions
OccluderPolygon2D occluder 🔗
void set_occluder_polygon(value: OccluderPolygon2D)
OccluderPolygon2D get_occluder_polygon()
The OccluderPolygon2D used to compute the shadow.
int occluder_light_mask = 1 🔗
The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
bool sdf_collision = true 🔗
If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.