CameraTexture ​
Inherits: Texture2D < Texture < Resource < RefCounted < Object
Texture provided by a CameraFeed.
Description
This texture gives access to the camera texture provided by a CameraFeed.
Note: Many cameras supply YCbCr images which need to be converted in a shader.
Properties
| 0 | ||
| false | ||
| resource_local_to_scene | false (overrides Resource) | |
| 0 | 
Property Descriptions
The ID of the CameraFeed for which we want to display the image.
bool camera_is_active = false 🔗
Convenience property that gives access to the active property of the CameraFeed.
Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.