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PhysicsServer3DExtension ​

Inherits: PhysicsServer3D < Object

Provides virtual methods that can be overridden to create custom PhysicsServer3D implementations.

Description

This class extends PhysicsServer3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsServer3D.

Methods

void

_area_add_shape(area: RID, shape: RID, transform: Transform3D, disabled: bool) virtual required

void

_area_attach_object_instance_id(area: RID, id: int) virtual required

void

_area_clear_shapes(area: RID) virtual required

RID

_area_create() virtual required

int

_area_get_collision_layer(area: RID) virtual required const

int

_area_get_collision_mask(area: RID) virtual required const

int

_area_get_object_instance_id(area: RID) virtual required const

Variant

_area_get_param(area: RID, param: AreaParameter) virtual required const

RID

_area_get_shape(area: RID, shape_idx: int) virtual required const

int

_area_get_shape_count(area: RID) virtual required const

Transform3D

_area_get_shape_transform(area: RID, shape_idx: int) virtual required const

RID

_area_get_space(area: RID) virtual required const

Transform3D

_area_get_transform(area: RID) virtual required const

void

_area_remove_shape(area: RID, shape_idx: int) virtual required

void

_area_set_area_monitor_callback(area: RID, callback: Callable) virtual required

void

_area_set_collision_layer(area: RID, layer: int) virtual required

void

_area_set_collision_mask(area: RID, mask: int) virtual required

void

_area_set_monitor_callback(area: RID, callback: Callable) virtual required

void

_area_set_monitorable(area: RID, monitorable: bool) virtual required

void

_area_set_param(area: RID, param: AreaParameter, value: Variant) virtual required

void

_area_set_ray_pickable(area: RID, enable: bool) virtual required

void

_area_set_shape(area: RID, shape_idx: int, shape: RID) virtual required

void

_area_set_shape_disabled(area: RID, shape_idx: int, disabled: bool) virtual required

void

_area_set_shape_transform(area: RID, shape_idx: int, transform: Transform3D) virtual required

void

_area_set_space(area: RID, space: RID) virtual required

void

_area_set_transform(area: RID, transform: Transform3D) virtual required

void

_body_add_collision_exception(body: RID, excepted_body: RID) virtual required

void

_body_add_constant_central_force(body: RID, force: Vector3) virtual required

void

_body_add_constant_force(body: RID, force: Vector3, position: Vector3) virtual required

void

_body_add_constant_torque(body: RID, torque: Vector3) virtual required

void

_body_add_shape(body: RID, shape: RID, transform: Transform3D, disabled: bool) virtual required

void

_body_apply_central_force(body: RID, force: Vector3) virtual required

void

_body_apply_central_impulse(body: RID, impulse: Vector3) virtual required

void

_body_apply_force(body: RID, force: Vector3, position: Vector3) virtual required

void

_body_apply_impulse(body: RID, impulse: Vector3, position: Vector3) virtual required

void

_body_apply_torque(body: RID, torque: Vector3) virtual required

void

_body_apply_torque_impulse(body: RID, impulse: Vector3) virtual required

void

_body_attach_object_instance_id(body: RID, id: int) virtual required

void

_body_clear_shapes(body: RID) virtual required

RID

_body_create() virtual required

Array[RID]

_body_get_collision_exceptions(body: RID) virtual required const

int

_body_get_collision_layer(body: RID) virtual required const

int

_body_get_collision_mask(body: RID) virtual required const

float

_body_get_collision_priority(body: RID) virtual required const

Vector3

_body_get_constant_force(body: RID) virtual required const

Vector3

_body_get_constant_torque(body: RID) virtual required const

float

_body_get_contacts_reported_depth_threshold(body: RID) virtual required const

PhysicsDirectBodyState3D

_body_get_direct_state(body: RID) virtual required

int

_body_get_max_contacts_reported(body: RID) virtual required const

BodyMode

_body_get_mode(body: RID) virtual required const

int

_body_get_object_instance_id(body: RID) virtual required const

Variant

_body_get_param(body: RID, param: BodyParameter) virtual required const

RID

_body_get_shape(body: RID, shape_idx: int) virtual required const

int

_body_get_shape_count(body: RID) virtual required const

Transform3D

_body_get_shape_transform(body: RID, shape_idx: int) virtual required const

RID

_body_get_space(body: RID) virtual required const

Variant

_body_get_state(body: RID, state: BodyState) virtual required const

int

_body_get_user_flags(body: RID) virtual required const

bool

_body_is_axis_locked(body: RID, axis: BodyAxis) virtual required const

bool

_body_is_continuous_collision_detection_enabled(body: RID) virtual required const

bool

_body_is_omitting_force_integration(body: RID) virtual required const

void

_body_remove_collision_exception(body: RID, excepted_body: RID) virtual required

void

_body_remove_shape(body: RID, shape_idx: int) virtual required

void

_body_reset_mass_properties(body: RID) virtual required

void

_body_set_axis_lock(body: RID, axis: BodyAxis, lock: bool) virtual required

void

_body_set_axis_velocity(body: RID, axis_velocity: Vector3) virtual required

void

_body_set_collision_layer(body: RID, layer: int) virtual required

void

_body_set_collision_mask(body: RID, mask: int) virtual required

void

_body_set_collision_priority(body: RID, priority: float) virtual required

void

_body_set_constant_force(body: RID, force: Vector3) virtual required

void

_body_set_constant_torque(body: RID, torque: Vector3) virtual required

void

_body_set_contacts_reported_depth_threshold(body: RID, threshold: float) virtual required

void

_body_set_enable_continuous_collision_detection(body: RID, enable: bool) virtual required

void

_body_set_force_integration_callback(body: RID, callable: Callable, userdata: Variant) virtual required

void

_body_set_max_contacts_reported(body: RID, amount: int) virtual required

void

_body_set_mode(body: RID, mode: BodyMode) virtual required

void

_body_set_omit_force_integration(body: RID, enable: bool) virtual required

void

_body_set_param(body: RID, param: BodyParameter, value: Variant) virtual required

void

_body_set_ray_pickable(body: RID, enable: bool) virtual required

void

_body_set_shape(body: RID, shape_idx: int, shape: RID) virtual required

void

_body_set_shape_disabled(body: RID, shape_idx: int, disabled: bool) virtual required

void

_body_set_shape_transform(body: RID, shape_idx: int, transform: Transform3D) virtual required

void

_body_set_space(body: RID, space: RID) virtual required

void

_body_set_state(body: RID, state: BodyState, value: Variant) virtual required

void

_body_set_state_sync_callback(body: RID, callable: Callable) virtual required

void

_body_set_user_flags(body: RID, flags: int) virtual required

bool

_body_test_motion(body: RID, from: Transform3D, motion: Vector3, margin: float, max_collisions: int, collide_separation_ray: bool, recovery_as_collision: bool, result: PhysicsServer3DExtensionMotionResult*) virtual required const

RID

_box_shape_create() virtual required

RID

_capsule_shape_create() virtual required

RID

_concave_polygon_shape_create() virtual required

float

_cone_twist_joint_get_param(joint: RID, param: ConeTwistJointParam) virtual required const

void

_cone_twist_joint_set_param(joint: RID, param: ConeTwistJointParam, value: float) virtual required

RID

_convex_polygon_shape_create() virtual required

RID

_custom_shape_create() virtual required

RID

_cylinder_shape_create() virtual required

void

_end_sync() virtual required

void

_finish() virtual required

void

_flush_queries() virtual required

void

_free_rid(rid: RID) virtual required

bool

_generic_6dof_joint_get_flag(joint: RID, axis: Axis, flag: G6DOFJointAxisFlag) virtual required const

float

_generic_6dof_joint_get_param(joint: RID, axis: Axis, param: G6DOFJointAxisParam) virtual required const

void

_generic_6dof_joint_set_flag(joint: RID, axis: Axis, flag: G6DOFJointAxisFlag, enable: bool) virtual required

void

_generic_6dof_joint_set_param(joint: RID, axis: Axis, param: G6DOFJointAxisParam, value: float) virtual required

int

_get_process_info(process_info: ProcessInfo) virtual required

RID

_heightmap_shape_create() virtual required

bool

_hinge_joint_get_flag(joint: RID, flag: HingeJointFlag) virtual required const

float

_hinge_joint_get_param(joint: RID, param: HingeJointParam) virtual required const

void

_hinge_joint_set_flag(joint: RID, flag: HingeJointFlag, enabled: bool) virtual required

void

_hinge_joint_set_param(joint: RID, param: HingeJointParam, value: float) virtual required

void

_init() virtual required

bool

_is_flushing_queries() virtual required const

void

_joint_clear(joint: RID) virtual required

RID

_joint_create() virtual required

void

_joint_disable_collisions_between_bodies(joint: RID, disable: bool) virtual required

int

_joint_get_solver_priority(joint: RID) virtual required const

JointType

_joint_get_type(joint: RID) virtual required const

bool

_joint_is_disabled_collisions_between_bodies(joint: RID) virtual required const

void

_joint_make_cone_twist(joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D) virtual required

void

_joint_make_generic_6dof(joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D) virtual required

void

_joint_make_hinge(joint: RID, body_A: RID, hinge_A: Transform3D, body_B: RID, hinge_B: Transform3D) virtual required

void

_joint_make_hinge_simple(joint: RID, body_A: RID, pivot_A: Vector3, axis_A: Vector3, body_B: RID, pivot_B: Vector3, axis_B: Vector3) virtual required

void

_joint_make_pin(joint: RID, body_A: RID, local_A: Vector3, body_B: RID, local_B: Vector3) virtual required

void

_joint_make_slider(joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D) virtual required

void

_joint_set_solver_priority(joint: RID, priority: int) virtual required

Vector3

_pin_joint_get_local_a(joint: RID) virtual required const

Vector3

_pin_joint_get_local_b(joint: RID) virtual required const

float

_pin_joint_get_param(joint: RID, param: PinJointParam) virtual required const

void

_pin_joint_set_local_a(joint: RID, local_A: Vector3) virtual required

void

_pin_joint_set_local_b(joint: RID, local_B: Vector3) virtual required

void

_pin_joint_set_param(joint: RID, param: PinJointParam, value: float) virtual required

RID

_separation_ray_shape_create() virtual required

void

_set_active(active: bool) virtual required

float

_shape_get_custom_solver_bias(shape: RID) virtual required const

Variant

_shape_get_data(shape: RID) virtual required const

float

_shape_get_margin(shape: RID) virtual required const

ShapeType

_shape_get_type(shape: RID) virtual required const

void

_shape_set_custom_solver_bias(shape: RID, bias: float) virtual required

void

_shape_set_data(shape: RID, data: Variant) virtual required

void

_shape_set_margin(shape: RID, margin: float) virtual required

float

_slider_joint_get_param(joint: RID, param: SliderJointParam) virtual required const

void

_slider_joint_set_param(joint: RID, param: SliderJointParam, value: float) virtual required

void

_soft_body_add_collision_exception(body: RID, body_b: RID) virtual required

void

_soft_body_apply_central_force(body: RID, force: Vector3) virtual required

void

_soft_body_apply_central_impulse(body: RID, impulse: Vector3) virtual required

void

_soft_body_apply_point_force(body: RID, point_index: int, force: Vector3) virtual required

void

_soft_body_apply_point_impulse(body: RID, point_index: int, impulse: Vector3) virtual required

RID

_soft_body_create() virtual required

AABB

_soft_body_get_bounds(body: RID) virtual required const

Array[RID]

_soft_body_get_collision_exceptions(body: RID) virtual required const

int

_soft_body_get_collision_layer(body: RID) virtual required const

int

_soft_body_get_collision_mask(body: RID) virtual required const

float

_soft_body_get_damping_coefficient(body: RID) virtual required const

float

_soft_body_get_drag_coefficient(body: RID) virtual required const

float

_soft_body_get_linear_stiffness(body: RID) virtual required const

Vector3

_soft_body_get_point_global_position(body: RID, point_index: int) virtual required const

float

_soft_body_get_pressure_coefficient(body: RID) virtual required const

float

_soft_body_get_shrinking_factor(body: RID) virtual required const

int

_soft_body_get_simulation_precision(body: RID) virtual required const

RID

_soft_body_get_space(body: RID) virtual required const

Variant

_soft_body_get_state(body: RID, state: BodyState) virtual required const

float

_soft_body_get_total_mass(body: RID) virtual required const

bool

_soft_body_is_point_pinned(body: RID, point_index: int) virtual required const

void

_soft_body_move_point(body: RID, point_index: int, global_position: Vector3) virtual required

void

_soft_body_pin_point(body: RID, point_index: int, pin: bool) virtual required

void

_soft_body_remove_all_pinned_points(body: RID) virtual required

void

_soft_body_remove_collision_exception(body: RID, body_b: RID) virtual required

void

_soft_body_set_collision_layer(body: RID, layer: int) virtual required

void

_soft_body_set_collision_mask(body: RID, mask: int) virtual required

void

_soft_body_set_damping_coefficient(body: RID, damping_coefficient: float) virtual required

void

_soft_body_set_drag_coefficient(body: RID, drag_coefficient: float) virtual required

void

_soft_body_set_linear_stiffness(body: RID, linear_stiffness: float) virtual required

void

_soft_body_set_mesh(body: RID, mesh: RID) virtual required

void

_soft_body_set_pressure_coefficient(body: RID, pressure_coefficient: float) virtual required

void

_soft_body_set_ray_pickable(body: RID, enable: bool) virtual required

void

_soft_body_set_shrinking_factor(body: RID, shrinking_factor: float) virtual required

void

_soft_body_set_simulation_precision(body: RID, simulation_precision: int) virtual required

void

_soft_body_set_space(body: RID, space: RID) virtual required

void

_soft_body_set_state(body: RID, state: BodyState, variant: Variant) virtual required

void

_soft_body_set_total_mass(body: RID, total_mass: float) virtual required

void

_soft_body_set_transform(body: RID, transform: Transform3D) virtual required

void

_soft_body_update_rendering_server(body: RID, rendering_server_handler: PhysicsServer3DRenderingServerHandler) virtual required

RID

_space_create() virtual required

int

_space_get_contact_count(space: RID) virtual required const

PackedVector3Array

_space_get_contacts(space: RID) virtual required const

PhysicsDirectSpaceState3D

_space_get_direct_state(space: RID) virtual required

float

_space_get_param(space: RID, param: SpaceParameter) virtual required const

bool

_space_is_active(space: RID) virtual required const

void

_space_set_active(space: RID, active: bool) virtual required

void

_space_set_debug_contacts(space: RID, max_contacts: int) virtual required

void

_space_set_param(space: RID, param: SpaceParameter, value: float) virtual required

RID

_sphere_shape_create() virtual required

void

_step(step: float) virtual required

void

_sync() virtual required

RID

_world_boundary_shape_create() virtual required

bool

body_test_motion_is_excluding_body(body: RID) const

bool

body_test_motion_is_excluding_object(object: int) const


Method Descriptions

void _area_add_shape(area: RID, shape: RID, transform: Transform3D, disabled: bool) virtual required 🔗

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void _area_attach_object_instance_id(area: RID, id: int) virtual required 🔗

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void _area_clear_shapes(area: RID) virtual required 🔗

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RID _area_create() virtual required 🔗

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int _area_get_collision_layer(area: RID) virtual required const 🔗

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int _area_get_collision_mask(area: RID) virtual required const 🔗

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int _area_get_object_instance_id(area: RID) virtual required const 🔗

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Variant _area_get_param(area: RID, param: AreaParameter) virtual required const 🔗

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RID _area_get_shape(area: RID, shape_idx: int) virtual required const 🔗

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int _area_get_shape_count(area: RID) virtual required const 🔗

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Transform3D _area_get_shape_transform(area: RID, shape_idx: int) virtual required const 🔗

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RID _area_get_space(area: RID) virtual required const 🔗

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Transform3D _area_get_transform(area: RID) virtual required const 🔗

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void _area_remove_shape(area: RID, shape_idx: int) virtual required 🔗

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void _area_set_area_monitor_callback(area: RID, callback: Callable) virtual required 🔗

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void _area_set_collision_layer(area: RID, layer: int) virtual required 🔗

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void _area_set_collision_mask(area: RID, mask: int) virtual required 🔗

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void _area_set_monitor_callback(area: RID, callback: Callable) virtual required 🔗

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void _area_set_monitorable(area: RID, monitorable: bool) virtual required 🔗

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void _area_set_param(area: RID, param: AreaParameter, value: Variant) virtual required 🔗

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void _area_set_ray_pickable(area: RID, enable: bool) virtual required 🔗

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void _area_set_shape(area: RID, shape_idx: int, shape: RID) virtual required 🔗

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void _area_set_shape_disabled(area: RID, shape_idx: int, disabled: bool) virtual required 🔗

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void _area_set_shape_transform(area: RID, shape_idx: int, transform: Transform3D) virtual required 🔗

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void _area_set_space(area: RID, space: RID) virtual required 🔗

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void _area_set_transform(area: RID, transform: Transform3D) virtual required 🔗

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void _body_add_collision_exception(body: RID, excepted_body: RID) virtual required 🔗

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void _body_add_constant_central_force(body: RID, force: Vector3) virtual required 🔗

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void _body_add_constant_force(body: RID, force: Vector3, position: Vector3) virtual required 🔗

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void _body_add_constant_torque(body: RID, torque: Vector3) virtual required 🔗

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void _body_add_shape(body: RID, shape: RID, transform: Transform3D, disabled: bool) virtual required 🔗

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void _body_apply_central_force(body: RID, force: Vector3) virtual required 🔗

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void _body_apply_central_impulse(body: RID, impulse: Vector3) virtual required 🔗

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void _body_apply_force(body: RID, force: Vector3, position: Vector3) virtual required 🔗

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void _body_apply_impulse(body: RID, impulse: Vector3, position: Vector3) virtual required 🔗

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void _body_apply_torque(body: RID, torque: Vector3) virtual required 🔗

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void _body_apply_torque_impulse(body: RID, impulse: Vector3) virtual required 🔗

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void _body_attach_object_instance_id(body: RID, id: int) virtual required 🔗

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void _body_clear_shapes(body: RID) virtual required 🔗

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RID _body_create() virtual required 🔗

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Array[RID] _body_get_collision_exceptions(body: RID) virtual required const 🔗

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int _body_get_collision_layer(body: RID) virtual required const 🔗

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int _body_get_collision_mask(body: RID) virtual required const 🔗

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float _body_get_collision_priority(body: RID) virtual required const 🔗

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Vector3 _body_get_constant_force(body: RID) virtual required const 🔗

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Vector3 _body_get_constant_torque(body: RID) virtual required const 🔗

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float _body_get_contacts_reported_depth_threshold(body: RID) virtual required const 🔗

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PhysicsDirectBodyState3D _body_get_direct_state(body: RID) virtual required 🔗

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int _body_get_max_contacts_reported(body: RID) virtual required const 🔗

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BodyMode _body_get_mode(body: RID) virtual required const 🔗

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int _body_get_object_instance_id(body: RID) virtual required const 🔗

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Variant _body_get_param(body: RID, param: BodyParameter) virtual required const 🔗

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RID _body_get_shape(body: RID, shape_idx: int) virtual required const 🔗

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int _body_get_shape_count(body: RID) virtual required const 🔗

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Transform3D _body_get_shape_transform(body: RID, shape_idx: int) virtual required const 🔗

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RID _body_get_space(body: RID) virtual required const 🔗

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Variant _body_get_state(body: RID, state: BodyState) virtual required const 🔗

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int _body_get_user_flags(body: RID) virtual required const 🔗

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bool _body_is_axis_locked(body: RID, axis: BodyAxis) virtual required const 🔗

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bool _body_is_continuous_collision_detection_enabled(body: RID) virtual required const 🔗

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bool _body_is_omitting_force_integration(body: RID) virtual required const 🔗

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void _body_remove_collision_exception(body: RID, excepted_body: RID) virtual required 🔗

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void _body_remove_shape(body: RID, shape_idx: int) virtual required 🔗

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void _body_reset_mass_properties(body: RID) virtual required 🔗

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void _body_set_axis_lock(body: RID, axis: BodyAxis, lock: bool) virtual required 🔗

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void _body_set_axis_velocity(body: RID, axis_velocity: Vector3) virtual required 🔗

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void _body_set_collision_layer(body: RID, layer: int) virtual required 🔗

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void _body_set_collision_mask(body: RID, mask: int) virtual required 🔗

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void _body_set_collision_priority(body: RID, priority: float) virtual required 🔗

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void _body_set_constant_force(body: RID, force: Vector3) virtual required 🔗

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void _body_set_constant_torque(body: RID, torque: Vector3) virtual required 🔗

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void _body_set_contacts_reported_depth_threshold(body: RID, threshold: float) virtual required 🔗

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void _body_set_enable_continuous_collision_detection(body: RID, enable: bool) virtual required 🔗

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void _body_set_force_integration_callback(body: RID, callable: Callable, userdata: Variant) virtual required 🔗

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void _body_set_max_contacts_reported(body: RID, amount: int) virtual required 🔗

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void _body_set_mode(body: RID, mode: BodyMode) virtual required 🔗

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void _body_set_omit_force_integration(body: RID, enable: bool) virtual required 🔗

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void _body_set_param(body: RID, param: BodyParameter, value: Variant) virtual required 🔗

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void _body_set_ray_pickable(body: RID, enable: bool) virtual required 🔗

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void _body_set_shape(body: RID, shape_idx: int, shape: RID) virtual required 🔗

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void _body_set_shape_disabled(body: RID, shape_idx: int, disabled: bool) virtual required 🔗

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void _body_set_shape_transform(body: RID, shape_idx: int, transform: Transform3D) virtual required 🔗

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void _body_set_space(body: RID, space: RID) virtual required 🔗

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void _body_set_state(body: RID, state: BodyState, value: Variant) virtual required 🔗

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void _body_set_state_sync_callback(body: RID, callable: Callable) virtual required 🔗

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void _body_set_user_flags(body: RID, flags: int) virtual required 🔗

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bool _body_test_motion(body: RID, from: Transform3D, motion: Vector3, margin: float, max_collisions: int, collide_separation_ray: bool, recovery_as_collision: bool, result: PhysicsServer3DExtensionMotionResult*) virtual required const 🔗

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RID _box_shape_create() virtual required 🔗

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RID _capsule_shape_create() virtual required 🔗

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RID _concave_polygon_shape_create() virtual required 🔗

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float _cone_twist_joint_get_param(joint: RID, param: ConeTwistJointParam) virtual required const 🔗

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void _cone_twist_joint_set_param(joint: RID, param: ConeTwistJointParam, value: float) virtual required 🔗

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RID _convex_polygon_shape_create() virtual required 🔗

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RID _custom_shape_create() virtual required 🔗

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RID _cylinder_shape_create() virtual required 🔗

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void _end_sync() virtual required 🔗

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void _finish() virtual required 🔗

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void _flush_queries() virtual required 🔗

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void _free_rid(rid: RID) virtual required 🔗

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bool _generic_6dof_joint_get_flag(joint: RID, axis: Axis, flag: G6DOFJointAxisFlag) virtual required const 🔗

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float _generic_6dof_joint_get_param(joint: RID, axis: Axis, param: G6DOFJointAxisParam) virtual required const 🔗

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void _generic_6dof_joint_set_flag(joint: RID, axis: Axis, flag: G6DOFJointAxisFlag, enable: bool) virtual required 🔗

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void _generic_6dof_joint_set_param(joint: RID, axis: Axis, param: G6DOFJointAxisParam, value: float) virtual required 🔗

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int _get_process_info(process_info: ProcessInfo) virtual required 🔗

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RID _heightmap_shape_create() virtual required 🔗

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bool _hinge_joint_get_flag(joint: RID, flag: HingeJointFlag) virtual required const 🔗

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float _hinge_joint_get_param(joint: RID, param: HingeJointParam) virtual required const 🔗

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void _hinge_joint_set_flag(joint: RID, flag: HingeJointFlag, enabled: bool) virtual required 🔗

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void _hinge_joint_set_param(joint: RID, param: HingeJointParam, value: float) virtual required 🔗

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void _init() virtual required 🔗

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bool _is_flushing_queries() virtual required const 🔗

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void _joint_clear(joint: RID) virtual required 🔗

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RID _joint_create() virtual required 🔗

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void _joint_disable_collisions_between_bodies(joint: RID, disable: bool) virtual required 🔗

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int _joint_get_solver_priority(joint: RID) virtual required const 🔗

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JointType _joint_get_type(joint: RID) virtual required const 🔗

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bool _joint_is_disabled_collisions_between_bodies(joint: RID) virtual required const 🔗

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void _joint_make_cone_twist(joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D) virtual required 🔗

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void _joint_make_generic_6dof(joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D) virtual required 🔗

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void _joint_make_hinge(joint: RID, body_A: RID, hinge_A: Transform3D, body_B: RID, hinge_B: Transform3D) virtual required 🔗

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void _joint_make_hinge_simple(joint: RID, body_A: RID, pivot_A: Vector3, axis_A: Vector3, body_B: RID, pivot_B: Vector3, axis_B: Vector3) virtual required 🔗

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void _joint_make_pin(joint: RID, body_A: RID, local_A: Vector3, body_B: RID, local_B: Vector3) virtual required 🔗

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void _joint_make_slider(joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D) virtual required 🔗

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void _joint_set_solver_priority(joint: RID, priority: int) virtual required 🔗

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Vector3 _pin_joint_get_local_a(joint: RID) virtual required const 🔗

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Vector3 _pin_joint_get_local_b(joint: RID) virtual required const 🔗

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float _pin_joint_get_param(joint: RID, param: PinJointParam) virtual required const 🔗

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void _pin_joint_set_local_a(joint: RID, local_A: Vector3) virtual required 🔗

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void _pin_joint_set_local_b(joint: RID, local_B: Vector3) virtual required 🔗

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void _pin_joint_set_param(joint: RID, param: PinJointParam, value: float) virtual required 🔗

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RID _separation_ray_shape_create() virtual required 🔗

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void _set_active(active: bool) virtual required 🔗

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float _shape_get_custom_solver_bias(shape: RID) virtual required const 🔗

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Variant _shape_get_data(shape: RID) virtual required const 🔗

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float _shape_get_margin(shape: RID) virtual required const 🔗

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ShapeType _shape_get_type(shape: RID) virtual required const 🔗

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void _shape_set_custom_solver_bias(shape: RID, bias: float) virtual required 🔗

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void _shape_set_data(shape: RID, data: Variant) virtual required 🔗

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void _shape_set_margin(shape: RID, margin: float) virtual required 🔗

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float _slider_joint_get_param(joint: RID, param: SliderJointParam) virtual required const 🔗

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void _slider_joint_set_param(joint: RID, param: SliderJointParam, value: float) virtual required 🔗

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void _soft_body_add_collision_exception(body: RID, body_b: RID) virtual required 🔗

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void _soft_body_apply_central_force(body: RID, force: Vector3) virtual required 🔗

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void _soft_body_apply_central_impulse(body: RID, impulse: Vector3) virtual required 🔗

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void _soft_body_apply_point_force(body: RID, point_index: int, force: Vector3) virtual required 🔗

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void _soft_body_apply_point_impulse(body: RID, point_index: int, impulse: Vector3) virtual required 🔗

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RID _soft_body_create() virtual required 🔗

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AABB _soft_body_get_bounds(body: RID) virtual required const 🔗

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Array[RID] _soft_body_get_collision_exceptions(body: RID) virtual required const 🔗

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int _soft_body_get_collision_layer(body: RID) virtual required const 🔗

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int _soft_body_get_collision_mask(body: RID) virtual required const 🔗

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float _soft_body_get_damping_coefficient(body: RID) virtual required const 🔗

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float _soft_body_get_drag_coefficient(body: RID) virtual required const 🔗

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float _soft_body_get_linear_stiffness(body: RID) virtual required const 🔗

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Vector3 _soft_body_get_point_global_position(body: RID, point_index: int) virtual required const 🔗

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float _soft_body_get_pressure_coefficient(body: RID) virtual required const 🔗

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float _soft_body_get_shrinking_factor(body: RID) virtual required const 🔗

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int _soft_body_get_simulation_precision(body: RID) virtual required const 🔗

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RID _soft_body_get_space(body: RID) virtual required const 🔗

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Variant _soft_body_get_state(body: RID, state: BodyState) virtual required const 🔗

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float _soft_body_get_total_mass(body: RID) virtual required const 🔗

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bool _soft_body_is_point_pinned(body: RID, point_index: int) virtual required const 🔗

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void _soft_body_move_point(body: RID, point_index: int, global_position: Vector3) virtual required 🔗

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void _soft_body_pin_point(body: RID, point_index: int, pin: bool) virtual required 🔗

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void _soft_body_remove_all_pinned_points(body: RID) virtual required 🔗

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void _soft_body_remove_collision_exception(body: RID, body_b: RID) virtual required 🔗

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void _soft_body_set_collision_layer(body: RID, layer: int) virtual required 🔗

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void _soft_body_set_collision_mask(body: RID, mask: int) virtual required 🔗

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void _soft_body_set_damping_coefficient(body: RID, damping_coefficient: float) virtual required 🔗

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void _soft_body_set_drag_coefficient(body: RID, drag_coefficient: float) virtual required 🔗

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void _soft_body_set_linear_stiffness(body: RID, linear_stiffness: float) virtual required 🔗

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void _soft_body_set_mesh(body: RID, mesh: RID) virtual required 🔗

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void _soft_body_set_pressure_coefficient(body: RID, pressure_coefficient: float) virtual required 🔗

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void _soft_body_set_ray_pickable(body: RID, enable: bool) virtual required 🔗

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void _soft_body_set_shrinking_factor(body: RID, shrinking_factor: float) virtual required 🔗

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void _soft_body_set_simulation_precision(body: RID, simulation_precision: int) virtual required 🔗

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void _soft_body_set_space(body: RID, space: RID) virtual required 🔗

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void _soft_body_set_state(body: RID, state: BodyState, variant: Variant) virtual required 🔗

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void _soft_body_set_total_mass(body: RID, total_mass: float) virtual required 🔗

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void _soft_body_set_transform(body: RID, transform: Transform3D) virtual required 🔗

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void _soft_body_update_rendering_server(body: RID, rendering_server_handler: PhysicsServer3DRenderingServerHandler) virtual required 🔗

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RID _space_create() virtual required 🔗

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int _space_get_contact_count(space: RID) virtual required const 🔗

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PackedVector3Array _space_get_contacts(space: RID) virtual required const 🔗

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PhysicsDirectSpaceState3D _space_get_direct_state(space: RID) virtual required 🔗

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float _space_get_param(space: RID, param: SpaceParameter) virtual required const 🔗

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bool _space_is_active(space: RID) virtual required const 🔗

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void _space_set_active(space: RID, active: bool) virtual required 🔗

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void _space_set_debug_contacts(space: RID, max_contacts: int) virtual required 🔗

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void _space_set_param(space: RID, param: SpaceParameter, value: float) virtual required 🔗

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RID _sphere_shape_create() virtual required 🔗

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void _step(step: float) virtual required 🔗

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void _sync() virtual required 🔗

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RID _world_boundary_shape_create() virtual required 🔗

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bool body_test_motion_is_excluding_body(body: RID) const 🔗

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bool body_test_motion_is_excluding_object(object: int) const 🔗

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