ImporterMeshInstance3D ​
Inherits: Node3D < Node < Object
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Properties
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NodePath("") | ||
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Property Descriptions
ShadowCastingSetting cast_shadow = 1 🔗
void set_cast_shadows_setting(value: ShadowCastingSetting)
ShadowCastingSetting get_cast_shadows_setting()
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ImporterMesh mesh 🔗
void set_mesh(value: ImporterMesh)
ImporterMesh get_mesh()
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NodePath skeleton_path = NodePath("") 🔗
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float visibility_range_begin = 0.0 🔗
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float visibility_range_begin_margin = 0.0 🔗
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float visibility_range_end = 0.0 🔗
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float visibility_range_end_margin = 0.0 🔗
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VisibilityRangeFadeMode visibility_range_fade_mode = 0 🔗
void set_visibility_range_fade_mode(value: VisibilityRangeFadeMode)
VisibilityRangeFadeMode get_visibility_range_fade_mode()
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