MeshTexture ​
Inherits: Texture2D < Texture < Resource < RefCounted < Object
Simple texture that uses a mesh to draw itself.
Description
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
Properties
Vector2(0, 0) | ||
resource_local_to_scene | false (overrides Resource) |
Property Descriptions
Sets the base texture that the Mesh will use to draw.
Vector2 image_size = Vector2(0, 0) 🔗
Sets the size of the image, needed for reference.
Sets the mesh used to draw. It must be a mesh using 2D vertices.