EditorSelection ​
Inherits: Object
Manages the SceneTree selection in the editor.
Description
This object manages the SceneTree selection in the editor.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_selection().
Methods
void | |
void | clear() |
void | remove_node(node: Node) |
Signals
selection_changed() 🔗
Emitted when the selection changes.
Method Descriptions
void add_node(node: Node) 🔗
Adds a node to the selection.
Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditorInterface.edit_node().
void clear() 🔗
Clear the selection.
Array[Node] get_selected_nodes() 🔗
Returns the list of selected nodes.
Array[Node] get_top_selected_nodes() 🔗
Returns the list of top selected nodes only, excluding any children. This is useful for performing transform operations (moving them, rotating, etc.).
For example, if there is a node A with a child B and a sibling C, then selecting all three will cause this method to return only A and C. Changing the global transform of A will affect the global transform of B, so there is no need to change B separately.
Array[Node] get_transformable_selected_nodes() 🔗
Deprecated: Use get_top_selected_nodes() instead.
Returns the list of top selected nodes only, excluding any children. This is useful for performing transform operations (moving them, rotating, etc.). See get_top_selected_nodes().
void remove_node(node: Node) 🔗
Removes a node from the selection.