Label ​
Inherits: Control < CanvasItem < Node < Object
A control for displaying plain text.
Description
A control for displaying plain text. It gives you control over the horizontal and vertical alignment and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics, or other rich text formatting. For that, use RichTextLabel instead.
Tutorials
Properties
0 | ||
false | ||
"…" | ||
0 | ||
BitField[JustificationFlag] | 163 | |
"" | ||
0 | ||
-1 | ||
mouse_filter | 2 (overrides Control) | |
BitField[SizeFlags] | size_flags_vertical | 4 (overrides Control) |
0 | ||
[] | ||
PackedFloat32Array() | ||
"" | ||
0 | ||
0 | ||
false | ||
0 | ||
-1 | ||
0 | ||
1.0 |
Methods
get_character_bounds(pos: int) const | |
get_line_count() const | |
get_line_height(line: int = -1) const | |
get_total_character_count() const | |
get_visible_line_count() const |
Theme Properties
Color(1, 1, 1, 1) | ||
Color(0, 0, 0, 1) | ||
Color(0, 0, 0, 0) | ||
3 | ||
0 | ||
1 | ||
1 | ||
1 | ||
Property Descriptions
AutowrapMode autowrap_mode = 0 🔗
void set_autowrap_mode(value: AutowrapMode)
AutowrapMode get_autowrap_mode()
If set to something other than TextServer.AUTOWRAP_OFF, the text gets wrapped inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. To see how each mode behaves, see AutowrapMode.
If true
, the Label only shows the text that fits inside its bounding rectangle and will clip text horizontally.
String ellipsis_char = "…" 🔗
Ellipsis character used for text clipping.
HorizontalAlignment horizontal_alignment = 0 🔗
void set_horizontal_alignment(value: HorizontalAlignment)
HorizontalAlignment get_horizontal_alignment()
Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the HorizontalAlignment constants.
BitField[JustificationFlag] justification_flags = 163 🔗
void set_justification_flags(value: BitField[JustificationFlag])
BitField[JustificationFlag] get_justification_flags()
Line fill alignment rules. For more info see JustificationFlag.
LabelSettings label_settings 🔗
void set_label_settings(value: LabelSettings)
LabelSettings get_label_settings()
A LabelSettings resource that can be shared between multiple Label nodes. Takes priority over theme properties.
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
The number of the lines ignored and not displayed from the start of the text value.
int max_lines_visible = -1 🔗
Limits the lines of text the node shows on screen.
StructuredTextParser structured_text_bidi_override = 0 🔗
void set_structured_text_bidi_override(value: StructuredTextParser)
StructuredTextParser get_structured_text_bidi_override()
Set BiDi algorithm override for the structured text.
Array structured_text_bidi_override_options = [] 🔗
void set_structured_text_bidi_override_options(value: Array)
Array get_structured_text_bidi_override_options()
Set additional options for BiDi override.
PackedFloat32Array tab_stops = PackedFloat32Array() 🔗
void set_tab_stops(value: PackedFloat32Array)
PackedFloat32Array get_tab_stops()
Aligns text to the given tab-stops.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedFloat32Array for more details.
The text to display on screen.
TextDirection text_direction = 0 🔗
void set_text_direction(value: TextDirection)
TextDirection get_text_direction()
Base text writing direction.
OverrunBehavior text_overrun_behavior = 0 🔗
void set_text_overrun_behavior(value: OverrunBehavior)
OverrunBehavior get_text_overrun_behavior()
Sets the clipping behavior when the text exceeds the node's bounding rectangle. See OverrunBehavior for a description of all modes.
If true
, all the text displays as UPPERCASE.
VerticalAlignment vertical_alignment = 0 🔗
void set_vertical_alignment(value: VerticalAlignment)
VerticalAlignment get_vertical_alignment()
Controls the text's vertical alignment. Supports top, center, bottom, and fill. Set it to one of the VerticalAlignment constants.
int visible_characters = -1 🔗
The number of characters to display. If set to -1
, all characters are displayed. This can be useful when animating the text appearing in a dialog box.
Note: Setting this property updates visible_ratio accordingly.
VisibleCharactersBehavior visible_characters_behavior = 0 🔗
void set_visible_characters_behavior(value: VisibleCharactersBehavior)
VisibleCharactersBehavior get_visible_characters_behavior()
Sets the clipping behavior when visible_characters or visible_ratio is set. See VisibleCharactersBehavior for more info.
float visible_ratio = 1.0 🔗
The fraction of characters to display, relative to the total number of characters (see get_total_character_count). If set to 1.0
, all characters are displayed. If set to 0.5
, only half of the characters will be displayed. This can be useful when animating the text appearing in a dialog box.
Note: Setting this property updates visible_characters accordingly.
Method Descriptions
Rect2 get_character_bounds(pos: int) const 🔗
Returns the bounding rectangle of the character at position pos
. If the character is a non-visual character or pos
is outside the valid range, an empty Rect2 is returned. If the character is a part of a composite grapheme, the bounding rectangle of the whole grapheme is returned.
int get_line_count() const 🔗
Returns the number of lines of text the Label has.
int get_line_height(line: int = -1) const 🔗
Returns the height of the line line
.
If line
is set to -1
, returns the biggest line height.
If there are no lines, returns font size in pixels.
int get_total_character_count() const 🔗
Returns the total number of printable characters in the text (excluding spaces and newlines).
int get_visible_line_count() const 🔗
Returns the number of lines shown. Useful if the Label's height cannot currently display all lines.
Theme Property Descriptions
Color font_color = Color(1, 1, 1, 1) 🔗
Default text Color of the Label.
Color font_outline_color = Color(0, 0, 0, 1) 🔗
The color of text outline.
Color font_shadow_color = Color(0, 0, 0, 0) 🔗
Color of the text's shadow effect.
Vertical space between lines in multiline Label.
Text outline size.
Note: If using a font with FontFile.multichannel_signed_distance_field enabled, its FontFile.msdf_pixel_range must be set to at least twice the value of outline_size for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.
Note: Using a value that is larger than half the font size is not recommended, as the font outline may fail to be fully closed in this case.
The horizontal offset of the text's shadow.
The vertical offset of the text's shadow.
int shadow_outline_size = 1 🔗
The size of the shadow outline.
Font used for the Label's text.
Font size of the Label's text.
Background StyleBox for the Label.