EditorScenePostImport ​
Inherits: RefCounted < Object
Post-processes scenes after import.
Description
Imported scenes can be automatically modified right after import by setting their Custom Script Import property to a tool
script that inherits from this class.
The _post_import callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
gdscript
@tool # Needed so it runs in editor.
extends EditorScenePostImport
# This sample changes all node names.
# Called right after the scene is imported and gets the root node.
func _post_import(scene):
# Change all node names to "modified_[oldnodename]"
iterate(scene)
return scene # Remember to return the imported scene
func iterate(node):
if node != null:
node.name = "modified_" + node.name
for child in node.get_children():
iterate(child)
Tutorials
Methods
_post_import(scene: Node) virtual | |
get_source_file() const |
Method Descriptions
Object _post_import(scene: Node) virtual 🔗
Called after the scene was imported. This method must return the modified version of the scene.
String get_source_file() const 🔗
Returns the source file path which got imported (e.g. res://scene.dae
).