Joint2D ​
Inherits: Node2D < CanvasItem < Node < Object
Inherited By: DampedSpringJoint2D, GrooveJoint2D, PinJoint2D
Abstract base class for all 2D physics joints.
Description
Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies (node_a and node_b) and apply a constraint.
Properties
0.0 | ||
true | ||
NodePath("") | ||
NodePath("") |
Methods
get_rid() const |
Property Descriptions
When node_a and node_b move in different directions the bias controls how fast the joint pulls them back to their original position. The lower the bias the more the two bodies can pull on the joint.
When set to 0
, the default value from ProjectSettings.physics/2d/solver/default_constraint_bias is used.
bool disable_collision = true 🔗
If true
, the two bodies bound together do not collide with each other.
NodePath node_a = NodePath("") 🔗
Path to the first body (A) attached to the joint. The node must inherit PhysicsBody2D.
NodePath node_b = NodePath("") 🔗
Path to the second body (B) attached to the joint. The node must inherit PhysicsBody2D.
Method Descriptions
Returns the joint's internal RID from the PhysicsServer2D.