VisualShaderNodeTransformConstant ​
Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
A Transform3D constant for use within the visual shader graph.
Description
A constant Transform3D, which can be used as an input node.
Properties
Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) |
Property Descriptions
Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗
void set_constant(value: Transform3D)
Transform3D get_constant()
A Transform3D constant which represents the state of this node.