TubeTrailMesh ​
Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object
Represents a straight tube-shaped PrimitiveMesh with variable width.
Description
TubeTrailMesh represents a straight tube-shaped mesh with variable width. The tube is composed of a number of cylindrical sections, each with the same section_length and number of section_rings. A curve is sampled along the total length of the tube, meaning that the curve determines the radius of the tube along its length.
This primitive mesh is usually used for particle trails.
Tutorials
Properties
true | ||
true | ||
8 | ||
0.5 | ||
0.2 | ||
3 | ||
5 |
Property Descriptions
If true
, generates a cap at the bottom of the tube. This can be set to false
to speed up generation and rendering when the cap is never seen by the camera.
If true
, generates a cap at the top of the tube. This can be set to false
to speed up generation and rendering when the cap is never seen by the camera.
Determines the radius of the tube along its length. The radius of a particular section ring is obtained by multiplying the baseline radius by the value of this curve at the given distance. For values smaller than 0
, the faces will be inverted.
The number of sides on the tube. For example, a value of 5
means the tube will be pentagonal. Higher values result in a more detailed tube at the cost of performance.
The baseline radius of the tube. The radius of a particular section ring is obtained by multiplying this radius by the value of the curve at the given distance.
float section_length = 0.2 🔗
The length of a section of the tube.
The number of rings in a section. The curve is sampled on each ring to determine its radius. Higher values result in a more detailed tube at the cost of performance.
The total number of sections on the tube.