AudioStreamPlayback ​
Inherits: RefCounted < Object
Inherited By: AudioStreamPlaybackInteractive, AudioStreamPlaybackPlaylist, AudioStreamPlaybackPolyphonic, AudioStreamPlaybackResampled, AudioStreamPlaybackSynchronized
Meta class for playing back audio.
Description
Can play, loop, pause a scroll through audio. See AudioStream and AudioStreamOggVorbis for usage.
Tutorials
Methods
_get_loop_count() virtual const | |
_get_parameter(name: StringName) virtual const | |
_get_playback_position() virtual const | |
_is_playing() virtual const | |
_mix(buffer: AudioFrame*, rate_scale: float, frames: int) virtual | |
void | |
void | _set_parameter(name: StringName, value: Variant) virtual |
void | |
void | _stop() virtual |
void | _tag_used_streams() virtual |
get_sample_playback() const | |
void | set_sample_playback(playback_sample: AudioSamplePlayback) |
Method Descriptions
int _get_loop_count() virtual const 🔗
Overridable method. Should return how many times this audio stream has looped. Most built-in playbacks always return 0
.
Variant _get_parameter(name: StringName) virtual const 🔗
Return the current value of a playback parameter by name (see AudioStream._get_parameter_list).
float _get_playback_position() virtual const 🔗
Overridable method. Should return the current progress along the audio stream, in seconds.
bool _is_playing() virtual const 🔗
Overridable method. Should return true
if this playback is active and playing its audio stream.
int _mix(buffer: AudioFrame*, rate_scale: float, frames: int) virtual 🔗
Override this method to customize how the audio stream is mixed. This method is called even if the playback is not active.
Note: It is not useful to override this method in GDScript or C#. Only GDExtension can take advantage of it.
void _seek(position: float) virtual 🔗
Override this method to customize what happens when seeking this audio stream at the given position
, such as by calling AudioStreamPlayer.seek.
void _set_parameter(name: StringName, value: Variant) virtual 🔗
Set the current value of a playback parameter by name (see AudioStream._get_parameter_list).
void _start(from_pos: float) virtual 🔗
Override this method to customize what happens when the playback starts at the given position, such as by calling AudioStreamPlayer.play.
void _stop() virtual 🔗
Override this method to customize what happens when the playback is stopped, such as by calling AudioStreamPlayer.stop.
void _tag_used_streams() virtual 🔗
Overridable method. Called whenever the audio stream is mixed if the playback is active and AudioServer.set_enable_tagging_used_audio_streams has been set to true
. Editor plugins may use this method to "tag" the current position along the audio stream and display it in a preview.
AudioSamplePlayback get_sample_playback() const 🔗
Experimental: This method may be changed or removed in future versions.
Returns the AudioSamplePlayback associated with this AudioStreamPlayback for playing back the audio sample of this stream.
void set_sample_playback(playback_sample: AudioSamplePlayback) 🔗
Experimental: This method may be changed or removed in future versions.
Associates AudioSamplePlayback to this AudioStreamPlayback for playing back the audio sample of this stream.