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Texture2D ​

Inherits: Texture < Resource < RefCounted < Object

Inherited By: AnimatedTexture, AtlasTexture, CameraTexture, CanvasTexture, CompressedTexture2D, CurveTexture, CurveXYZTexture, GradientTexture1D, GradientTexture2D, ImageTexture, MeshTexture, NoiseTexture2D, PlaceholderTexture2D, PortableCompressedTexture2D, Texture2DRD, ViewportTexture

Texture for 2D and 3D.

Description

A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D Sprite2D or GUI Control.

Textures are often created by loading them from a file. See @GDScript.load.

Texture2D is a base for other resources. It cannot be used directly.

Note: The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.

Methods

void

_draw(to_canvas_item: RID, pos: Vector2, modulate: Color, transpose: bool) virtual const

void

_draw_rect(to_canvas_item: RID, rect: Rect2, tile: bool, modulate: Color, transpose: bool) virtual const

void

_draw_rect_region(to_canvas_item: RID, rect: Rect2, src_rect: Rect2, modulate: Color, transpose: bool, clip_uv: bool) virtual const

int

_get_height() virtual const

int

_get_width() virtual const

bool

_has_alpha() virtual const

bool

_is_pixel_opaque(x: int, y: int) virtual const

Resource

create_placeholder() const

void

draw(canvas_item: RID, position: Vector2, modulate: Color = Color(1, 1, 1, 1), transpose: bool = false) const

void

draw_rect(canvas_item: RID, rect: Rect2, tile: bool, modulate: Color = Color(1, 1, 1, 1), transpose: bool = false) const

void

draw_rect_region(canvas_item: RID, rect: Rect2, src_rect: Rect2, modulate: Color = Color(1, 1, 1, 1), transpose: bool = false, clip_uv: bool = true) const

int

get_height() const

Image

get_image() const

Vector2

get_size() const

int

get_width() const

bool

has_alpha() const


Method Descriptions

void _draw(to_canvas_item: RID, pos: Vector2, modulate: Color, transpose: bool) virtual const 🔗

Called when the entire Texture2D is requested to be drawn over a CanvasItem, with the top-left offset specified in pos. modulate specifies a multiplier for the colors being drawn, while transpose specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).

Note: This is only used in 2D rendering, not 3D.


void _draw_rect(to_canvas_item: RID, rect: Rect2, tile: bool, modulate: Color, transpose: bool) virtual const 🔗

Called when the Texture2D is requested to be drawn onto CanvasItem's specified rect. modulate specifies a multiplier for the colors being drawn, while transpose specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).

Note: This is only used in 2D rendering, not 3D.


void _draw_rect_region(to_canvas_item: RID, rect: Rect2, src_rect: Rect2, modulate: Color, transpose: bool, clip_uv: bool) virtual const 🔗

Called when a part of the Texture2D specified by src_rect's coordinates is requested to be drawn onto CanvasItem's specified rect. modulate specifies a multiplier for the colors being drawn, while transpose specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).

Note: This is only used in 2D rendering, not 3D.


int _get_height() virtual const 🔗

Called when the Texture2D's height is queried.


int _get_width() virtual const 🔗

Called when the Texture2D's width is queried.


bool _has_alpha() virtual const 🔗

Called when the presence of an alpha channel in the Texture2D is queried.


bool _is_pixel_opaque(x: int, y: int) virtual const 🔗

Called when a pixel's opaque state in the Texture2D is queried at the specified (x, y) position.


Resource create_placeholder() const 🔗

Creates a placeholder version of this resource (PlaceholderTexture2D).


void draw(canvas_item: RID, position: Vector2, modulate: Color = Color(1, 1, 1, 1), transpose: bool = false) const 🔗

Draws the texture using a CanvasItem with the RenderingServer API at the specified position.


void draw_rect(canvas_item: RID, rect: Rect2, tile: bool, modulate: Color = Color(1, 1, 1, 1), transpose: bool = false) const 🔗

Draws the texture using a CanvasItem with the RenderingServer API.


void draw_rect_region(canvas_item: RID, rect: Rect2, src_rect: Rect2, modulate: Color = Color(1, 1, 1, 1), transpose: bool = false, clip_uv: bool = true) const 🔗

Draws a part of the texture using a CanvasItem with the RenderingServer API.


int get_height() const 🔗

Returns the texture height in pixels.


Image get_image() const 🔗

Returns an Image that is a copy of data from this Texture2D (a new Image is created each time). Images can be accessed and manipulated directly.

Note: This will return null if this Texture2D is invalid.

Note: This will fetch the texture data from the GPU, which might cause performance problems when overused.


Vector2 get_size() const 🔗

Returns the texture size in pixels.


int get_width() const 🔗

Returns the texture width in pixels.


bool has_alpha() const 🔗

Returns true if this Texture2D has an alpha channel.