AudioEffectDelay ​
Inherits: AudioEffect < Resource < RefCounted < Object
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
Description
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
Tutorials
Properties
1.0 | ||
false | ||
340.0 | ||
-6.0 | ||
16000.0 | ||
true | ||
250.0 | ||
-6.0 | ||
0.2 | ||
true | ||
500.0 | ||
-12.0 | ||
-0.4 |
Property Descriptions
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
bool feedback_active = false 🔗
If true
, feedback is enabled.
float feedback_delay_ms = 340.0 🔗
Feedback delay time in milliseconds.
float feedback_level_db = -6.0 🔗
Sound level for feedback.
float feedback_lowpass = 16000.0 🔗
Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
If true
, the first tap will be enabled.
float tap1_delay_ms = 250.0 🔗
First tap delay time in milliseconds.
float tap1_level_db = -6.0 🔗
Sound level for the first tap.
Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).
If true
, the second tap will be enabled.
float tap2_delay_ms = 500.0 🔗
Second tap delay time in milliseconds.
float tap2_level_db = -12.0 🔗
Sound level for the second tap.
Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right).