PhysicsDirectSpaceState3DExtension ​
Inherits: PhysicsDirectSpaceState3D < Object
Provides virtual methods that can be overridden to create custom PhysicsDirectSpaceState3D implementations.
Description
This class extends PhysicsDirectSpaceState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState3D.
Methods
_cast_motion(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float*, closest_unsafe: float*, info: PhysicsServer3DExtensionShapeRestInfo*) virtual required | |
_collide_shape(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void*, max_results: int, result_count: int32_t*) virtual required | |
_get_closest_point_to_object_volume(object: RID, point: Vector3) virtual required const | |
_intersect_point(position: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer3DExtensionShapeResult*, max_results: int) virtual required | |
_intersect_ray(from: Vector3, to: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, hit_back_faces: bool, pick_ray: bool, result: PhysicsServer3DExtensionRayResult*) virtual required | |
_intersect_shape(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result_count: PhysicsServer3DExtensionShapeResult*, max_results: int) virtual required | |
_rest_info(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer3DExtensionShapeRestInfo*) virtual required | |
is_body_excluded_from_query(body: RID) const |
Method Descriptions
bool _cast_motion(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float*, closest_unsafe: float*, info: PhysicsServer3DExtensionShapeRestInfo*) virtual required 🔗
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bool _collide_shape(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void*, max_results: int, result_count: int32_t*) virtual required 🔗
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Vector3 _get_closest_point_to_object_volume(object: RID, point: Vector3) virtual required const 🔗
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int _intersect_point(position: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer3DExtensionShapeResult*, max_results: int) virtual required 🔗
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bool _intersect_ray(from: Vector3, to: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, hit_back_faces: bool, pick_ray: bool, result: PhysicsServer3DExtensionRayResult*) virtual required 🔗
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int _intersect_shape(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result_count: PhysicsServer3DExtensionShapeResult*, max_results: int) virtual required 🔗
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bool _rest_info(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer3DExtensionShapeRestInfo*) virtual required 🔗
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bool is_body_excluded_from_query(body: RID) const 🔗
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