QuadMesh ​
Inherits: PlaneMesh < PrimitiveMesh < Mesh < Resource < RefCounted < Object
Class representing a square mesh facing the camera.
Description
Class representing a square PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A QuadMesh is equivalent to a PlaneMesh except its default PlaneMesh.orientation is PlaneMesh.FACE_Z.
Tutorials
Properties
orientation | 2 (overrides PlaneMesh) | |
size | Vector2(1, 1) (overrides PlaneMesh) |