EditorDebuggerSession ​
Inherits: RefCounted < Object
A class to interact with the editor debugger.
Description
This class cannot be directly instantiated and must be retrieved via a EditorDebuggerPlugin.
You can add tabs to the session UI via add_session_tab, send messages via send_message, and toggle EngineProfilers via toggle_profiler.
Methods
void | add_session_tab(control: Control) |
void | remove_session_tab(control: Control) |
void | send_message(message: String, data: Array = []) |
void | set_breakpoint(path: String, line: int, enabled: bool) |
void | toggle_profiler(profiler: String, enable: bool, data: Array = []) |
Signals
Emitted when the attached remote instance enters a break state. If can_debug
is true
, the remote instance will enter the debug loop.
continued() 🔗
Emitted when the attached remote instance exits a break state.
started() 🔗
Emitted when a remote instance is attached to this session (i.e. the session becomes active).
stopped() 🔗
Emitted when a remote instance is detached from this session (i.e. the session becomes inactive).
Method Descriptions
void add_session_tab(control: Control) 🔗
Adds the given control
to the debug session UI in the debugger bottom panel.
Returns true
if the debug session is currently attached to a remote instance.
Returns true
if the attached remote instance is currently in the debug loop.
Returns true
if the attached remote instance can be debugged.
void remove_session_tab(control: Control) 🔗
Removes the given control
from the debug session UI in the debugger bottom panel.
void send_message(message: String, data: Array = []) 🔗
Sends the given message
to the attached remote instance, optionally passing additionally data
. See EngineDebugger for how to retrieve those messages.
void set_breakpoint(path: String, line: int, enabled: bool) 🔗
Enables or disables a specific breakpoint based on enabled
, updating the Editor Breakpoint Panel accordingly.
void toggle_profiler(profiler: String, enable: bool, data: Array = []) 🔗
Toggle the given profiler
on the attached remote instance, optionally passing additionally data
. See EngineProfiler for more details.