InputEventAction ​
Inherits: InputEvent < Resource < RefCounted < Object
An input event type for actions.
Description
Contains a generic action which can be targeted from several types of inputs. Actions and their events can be set in the Input Map tab in Project > Project Settings, or with the InputMap class.
Note: Unlike the other InputEvent subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with Input.parse_input_event, which are then received in Node._input. To check if a physical event matches an action from the Input Map, use InputEvent.is_action and InputEvent.is_action_pressed.
Tutorials
Properties
&"" | ||
-1 | ||
false | ||
1.0 |
Property Descriptions
StringName action = &"" 🔗
void set_action(value: StringName)
StringName get_action()
The action's name. Actions are accessed via this String.
The real event index in action this event corresponds to (from events defined for this action in the InputMap). If -1
, a unique ID will be used and actions pressed with this ID will need to be released with another InputEventAction.
If true
, the action's state is pressed. If false
, the action's state is released.
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false
. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.