EditorExportPlatformWindows ​
Inherits: EditorExportPlatformPC < EditorExportPlatform < RefCounted < Object
Exporter for Windows.
Description
The Windows exporter customizes how a Windows build is handled. In the editor's "Export" window, it is created when adding a new "Windows" preset.
Tutorials
Properties
Property Descriptions
String application/company_name 🔗
Company that produced the application. Required. See StringFileInfo.
String application/console_wrapper_icon 🔗
Console wrapper icon file. If left empty, it will fallback to application/icon, then to ProjectSettings.application/config/windows_native_icon, and lastly, ProjectSettings.application/config/icon.
String application/copyright 🔗
Copyright notice for the bundle visible to the user. Optional. See StringFileInfo.
bool application/d3d12_agility_sdk_multiarch 🔗
If true
, and application/export_d3d12 is set, the Agility SDK DLLs will be stored in arch-specific subdirectories.
int application/export_angle 🔗
If set to 1
, ANGLE libraries are exported with the exported application. If set to 0
, ANGLE libraries are exported only if ProjectSettings.rendering/gl_compatibility/driver is set to "opengl3_angle"
.
int application/export_d3d12 🔗
If set to 1
, the Direct3D 12 runtime libraries (Agility SDK, PIX) are exported with the exported application. If set to 0
, Direct3D 12 libraries are exported only if ProjectSettings.rendering/rendering_device/driver is set to "d3d12"
.
String application/file_description 🔗
File description to be presented to users. Required. See StringFileInfo.
String application/file_version 🔗
Version number of the file. Falls back to ProjectSettings.application/config/version if left empty. See StringFileInfo.
Application icon file. If left empty, it will fallback to ProjectSettings.application/config/windows_native_icon, and then to ProjectSettings.application/config/icon.
int application/icon_interpolation 🔗
Interpolation method used to resize application icon.
bool application/modify_resources 🔗
If enabled, icon and metadata of the exported executable is set according to the other application/*
values.
String application/product_name 🔗
Name of the application. Required. See StringFileInfo.
String application/product_version 🔗
Application version visible to the user. Falls back to ProjectSettings.application/config/version if left empty. See StringFileInfo.
String application/trademarks 🔗
Trademarks and registered trademarks that apply to the file. Optional. See StringFileInfo.
String binary_format/architecture 🔗
Application executable architecture.
Supported architectures: x86_32
, x86_64
, and arm64
.
Official export templates include x86_32
and x86_64
binaries only.
bool binary_format/embed_pck 🔗
If true
, project resources are embedded into the executable.
PackedStringArray codesign/custom_options 🔗
Array of the additional command line arguments passed to the code signing tool. See Sign Tool.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.
String codesign/description 🔗
Description of the signed content. See Sign Tool.
int codesign/digest_algorithm 🔗
Digest algorithm to use for creating signature. See Sign Tool.
If true
, executable signing is enabled.
PKCS #12 certificate file used to sign executable or certificate SHA-1 hash (if codesign/identity_type is set to "Use certificate store"). See Sign Tool.
Can be overridden with the environment variable GODOT_WINDOWS_CODESIGN_IDENTITY
.
int codesign/identity_type 🔗
Type of identity to use. See Sign Tool.
Can be overridden with the environment variable GODOT_WINDOWS_CODESIGN_IDENTITY_TYPE
.
Password for the certificate file used to sign executable. See Sign Tool.
Can be overridden with the environment variable GODOT_WINDOWS_CODESIGN_PASSWORD
.
If true
, time-stamp is added to the signature. See Sign Tool.
String codesign/timestamp_server_url 🔗
URL of the time stamp server. If left empty, the default server is used. See Sign Tool.
String custom_template/debug 🔗
Path to the custom export template. If left empty, default template is used.
String custom_template/release 🔗
Path to the custom export template. If left empty, default template is used.
int debug/export_console_wrapper 🔗
If true
, a console wrapper executable is exported alongside the main executable, which allows running the project with enabled console output.
String ssh_remote_deploy/cleanup_script 🔗
Script code to execute on the remote host when app is finished.
The following variables can be used in the script:
{temp_dir}
- Path of temporary folder on the remote, used to upload app and scripts to.{archive_name}
- Name of the ZIP containing uploaded application.{exe_name}
- Name of application executable.{cmd_args}
- Array of the command line argument for the application.
bool ssh_remote_deploy/enabled 🔗
Enables remote deploy using SSH/SCP.
String ssh_remote_deploy/extra_args_scp 🔗
Array of the additional command line arguments passed to the SCP.
String ssh_remote_deploy/extra_args_ssh 🔗
Array of the additional command line arguments passed to the SSH.
String ssh_remote_deploy/host 🔗
Remote host SSH user name and address, in user@address
format.
String ssh_remote_deploy/port 🔗
Remote host SSH port number.
String ssh_remote_deploy/run_script 🔗
Script code to execute on the remote host when running the app.
The following variables can be used in the script:
{temp_dir}
- Path of temporary folder on the remote, used to upload app and scripts to.{archive_name}
- Name of the ZIP containing uploaded application.{exe_name}
- Name of application executable.{cmd_args}
- Array of the command line argument for the application.
bool texture_format/etc2_astc 🔗
If true
, project textures are exported in the ETC2/ASTC format.
bool texture_format/s3tc_bptc 🔗
If true
, project textures are exported in the S3TC/BPTC format.