VisualShaderNodeRemap ​
Inherits: VisualShaderNode < Resource < RefCounted < Object
A visual shader node for remap function.
Description
Remap will transform the input range into output range, e.g. you can change a 0..1 value to -2..2 etc. See @GlobalScope.remap() for more details.
Properties
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Enumerations
enum OpType: 🔗
OpType OP_TYPE_SCALAR = 0
A floating-point scalar type.
OpType OP_TYPE_VECTOR_2D = 1
A 2D vector type.
OpType OP_TYPE_VECTOR_2D_SCALAR = 2
The value port uses a 2D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_3D = 3
A 3D vector type.
OpType OP_TYPE_VECTOR_3D_SCALAR = 4
The value port uses a 3D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_VECTOR_4D_SCALAR = 6
The value port uses a 4D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.
OpType OP_TYPE_MAX = 7
Represents the size of the OpType enum.
Property Descriptions
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