AudioEffectRecord ​
Inherits: AudioEffect < Resource < RefCounted < Object
Audio effect used for recording the sound from an audio bus.
Description
Allows the user to record the sound from an audio bus into an AudioStreamWAV. When used on the "Master" audio bus, this includes all audio output by Godot.
Unlike AudioEffectCapture, this effect encodes the recording with the given format (8-bit, 16-bit, or compressed) instead of giving access to the raw audio samples.
Can be used (with an AudioStreamMicrophone) to record from a microphone.
Note: ProjectSettings.audio/driver/enable_input must be true
for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
Tutorials
Properties
1 |
Methods
get_recording() const | |
is_recording_active() const | |
void | set_recording_active(record: bool) |
Property Descriptions
Specifies the format in which the sample will be recorded. See Format for available formats.
Method Descriptions
AudioStreamWAV get_recording() const 🔗
Returns the recorded sample.
bool is_recording_active() const 🔗
Returns whether the recording is active or not.
void set_recording_active(record: bool) 🔗
If true
, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample.