SeparationRayShape2D ​
Inherits: Shape2D < Resource < RefCounted < Object
A 2D ray shape used for physics collision that tries to separate itself from any collider.
Description
A 2D ray shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D. When a SeparationRayShape2D collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a SeparationRayShape2D next to a character can allow it to instantly move up when touching stairs.
Properties
20.0 | ||
false |
Property Descriptions
The ray's length.
bool slide_on_slope = false 🔗
If false
(default), the shape always separates and returns a normal along its own direction.
If true
, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.