FramebufferCacheRD ​
Inherits: Object
Framebuffer cache manager for Rendering Device based renderers.
Description
Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
Methods
get_cache_multipass(textures: Array[RID], passes: Array[RDFramebufferPass], views: int) static |
Method Descriptions
RID get_cache_multipass(textures: Array[RID], passes: Array[RDFramebufferPass], views: int) static 🔗
Creates, or obtains a cached, framebuffer. textures
lists textures accessed. passes
defines the subpasses and texture allocation, if left empty a single pass is created and textures are allocated depending on their usage flags. views
defines the number of views used when rendering.