AnimationNodeBlendSpace1D ​
Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object
A set of AnimationRootNodes placed on a virtual axis, crossfading between the two adjacent ones. Used by AnimationTree.
Description
A resource used by AnimationNodeBlendTree.
AnimationNodeBlendSpace1D represents a virtual axis on which any type of AnimationRootNodes can be added using add_blend_point(). Outputs the linear blend of the two AnimationRootNodes adjacent to the current value.
You can set the extents of the axis with min_space and max_space.
Tutorials
Properties
0 | ||
1.0 | ||
-1.0 | ||
0.1 | ||
false | ||
"value" |
Methods
void | add_blend_point(node: AnimationRootNode, pos: float, at_index: int = -1) |
get_blend_point_count() const | |
get_blend_point_node(point: int) const | |
get_blend_point_position(point: int) const | |
void | remove_blend_point(point: int) |
void | set_blend_point_node(point: int, node: AnimationRootNode) |
void | set_blend_point_position(point: int, pos: float) |
Enumerations
enum BlendMode: 🔗
BlendMode BLEND_MODE_INTERPOLATED = 0
The interpolation between animations is linear.
BlendMode BLEND_MODE_DISCRETE = 1
The blend space plays the animation of the animation node which blending position is closest to. Useful for frame-by-frame 2D animations.
BlendMode BLEND_MODE_DISCRETE_CARRY = 2
Similar to BLEND_MODE_DISCRETE, but starts the new animation at the last animation's playback position.
Property Descriptions
Controls the interpolation between animations.
The blend space's axis's upper limit for the points' position. See add_blend_point().
The blend space's axis's lower limit for the points' position. See add_blend_point().
Position increment to snap to when moving a point on the axis.
If false
, the blended animations' frame are stopped when the blend value is 0
.
If true
, forcing the blended animations to advance frame.
String value_label = "value" 🔗
Label of the virtual axis of the blend space.
Method Descriptions
void add_blend_point(node: AnimationRootNode, pos: float, at_index: int = -1) 🔗
Adds a new point that represents a node
on the virtual axis at a given position set by pos
. You can insert it at a specific index using the at_index
argument. If you use the default value for at_index
, the point is inserted at the end of the blend points array.
int get_blend_point_count() const 🔗
Returns the number of points on the blend axis.
AnimationRootNode get_blend_point_node(point: int) const 🔗
Returns the AnimationNode referenced by the point at index point
.
float get_blend_point_position(point: int) const 🔗
Returns the position of the point at index point
.
void remove_blend_point(point: int) 🔗
Removes the point at index point
from the blend axis.
void set_blend_point_node(point: int, node: AnimationRootNode) 🔗
Changes the AnimationNode referenced by the point at index point
.
void set_blend_point_position(point: int, pos: float) 🔗
Updates the position of the point at index point
on the blend axis.