VisualShaderNodeTransformParameter ​
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A Transform3D parameter for use within the visual shader graph.
Description
Translated to uniform mat4
in the shader language.
Properties
Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) | ||
false |
Property Descriptions
Transform3D default_value = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗
void set_default_value(value: Transform3D)
Transform3D get_default_value()
A default value to be assigned within the shader.
bool default_value_enabled = false 🔗
Enables usage of the default_value.