TextLine ​
Inherits: RefCounted < Object
Holds a line of text.
Description
Abstraction over TextServer for handling a single line of text.
Properties
0 | ||
0 | ||
"…" | ||
BitField[JustificationFlag] | 3 | |
0 | ||
false | ||
true | ||
3 | ||
-1.0 |
Methods
add_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0) | |
add_string(text: String, font: Font, font_size: int, language: String = "", meta: Variant = null) | |
void | clear() |
void | draw(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1)) const |
void | draw_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1)) const |
get_line_ascent() const | |
get_line_descent() const | |
get_line_underline_position() const | |
get_line_underline_thickness() const | |
get_line_width() const | |
get_object_rect(key: Variant) const | |
get_objects() const | |
get_rid() const | |
get_size() const | |
resize_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0) | |
void | set_bidi_override(override: Array) |
void | tab_align(tab_stops: PackedFloat32Array) |
Property Descriptions
HorizontalAlignment alignment = 0 🔗
void set_horizontal_alignment(value: HorizontalAlignment)
HorizontalAlignment get_horizontal_alignment()
Sets text alignment within the line as if the line was horizontal.
Text writing direction.
String ellipsis_char = "…" 🔗
Ellipsis character used for text clipping.
BitField[JustificationFlag] flags = 3 🔗
void set_flags(value: BitField[JustificationFlag])
BitField[JustificationFlag] get_flags()
Line alignment rules. For more info see TextServer.
Orientation orientation = 0 🔗
void set_orientation(value: Orientation)
Orientation get_orientation()
Text orientation.
bool preserve_control = false 🔗
If set to true
text will display control characters.
bool preserve_invalid = true 🔗
If set to true
text will display invalid characters.
OverrunBehavior text_overrun_behavior = 3 🔗
void set_text_overrun_behavior(value: OverrunBehavior)
OverrunBehavior get_text_overrun_behavior()
Sets the clipping behavior when the text exceeds the text line's set width. See OverrunBehavior for a description of all modes.
Text line width.
Method Descriptions
bool add_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0) 🔗
Adds inline object to the text buffer, key
must be unique. In the text, object is represented as length
object replacement characters.
bool add_string(text: String, font: Font, font_size: int, language: String = "", meta: Variant = null) 🔗
Adds text span and font to draw it.
void clear() 🔗
Clears text line (removes text and inline objects).
void draw(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1)) const 🔗
Draw text into a canvas item at a given position, with color
. pos
specifies the top left corner of the bounding box.
void draw_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1)) const 🔗
Draw text into a canvas item at a given position, with color
. pos
specifies the top left corner of the bounding box.
float get_line_ascent() const 🔗
Returns the text ascent (number of pixels above the baseline for horizontal layout or to the left of baseline for vertical).
float get_line_descent() const 🔗
Returns the text descent (number of pixels below the baseline for horizontal layout or to the right of baseline for vertical).
float get_line_underline_position() const 🔗
Returns pixel offset of the underline below the baseline.
float get_line_underline_thickness() const 🔗
Returns thickness of the underline.
float get_line_width() const 🔗
Returns width (for horizontal layout) or height (for vertical) of the text.
Rect2 get_object_rect(key: Variant) const 🔗
Returns bounding rectangle of the inline object.
Array get_objects() const 🔗
Returns array of inline objects.
Returns TextServer buffer RID.
Returns size of the bounding box of the text.
int hit_test(coords: float) const 🔗
Returns caret character offset at the specified pixel offset at the baseline. This function always returns a valid position.
bool resize_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0) 🔗
Sets new size and alignment of embedded object.
void set_bidi_override(override: Array) 🔗
Overrides BiDi for the structured text.
Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately.
void tab_align(tab_stops: PackedFloat32Array) 🔗
Aligns text to the given tab-stops.