AcceptDialog ​
Inherits: Window < Viewport < Node < Object
Inherited By: ConfirmationDialog
A base dialog used for user notification.
Description
The default use of AcceptDialog is to allow it to only be accepted or closed, with the same result. However, the confirmed and canceled signals allow to make the two actions different, and the add_button method allows to add custom buttons and actions.
Properties
false | ||
true | ||
true | ||
"" | ||
exclusive | true (overrides Window) | |
keep_title_visible | true (overrides Window) | |
"OK" | ||
title | "Alert!" (overrides Window) | |
transient | true (overrides Window) | |
visible | false (overrides Window) | |
wrap_controls | true (overrides Window) |
Methods
add_button(text: String, right: bool = false, action: String = "") | |
add_cancel_button(name: String) | |
void | register_text_enter(line_edit: LineEdit) |
void | remove_button(button: Button) |
Theme Properties
0 | ||
0 | ||
10 | ||
Signals
canceled() 🔗
Emitted when the dialog is closed or the button created with add_cancel_button is pressed.
confirmed() 🔗
Emitted when the dialog is accepted, i.e. the OK button is pressed.
custom_action(action: StringName) 🔗
Emitted when a custom button is pressed. See add_button.
Property Descriptions
bool dialog_autowrap = false 🔗
Sets autowrapping for the text in the dialog.
bool dialog_close_on_escape = true 🔗
If true
, the dialog will be hidden when the escape key (@GlobalScope.KEY_ESCAPE) is pressed.
bool dialog_hide_on_ok = true 🔗
If true
, the dialog is hidden when the OK button is pressed. You can set it to false
if you want to do e.g. input validation when receiving the confirmed signal, and handle hiding the dialog in your own logic.
Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example FileDialog defaults to false
, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in FileDialog to disable hiding the dialog when pressing OK.
The text displayed by the dialog.
The text displayed by the OK button (see get_ok_button).
Method Descriptions
Adds a button with label text
and a custom action
to the dialog and returns the created button. action
will be passed to the custom_action signal when pressed.
If true
, right
will place the button to the right of any sibling buttons.
You can use remove_button method to remove a button created with this method from the dialog.
Adds a button with label name
and a cancel action to the dialog and returns the created button.
You can use remove_button method to remove a button created with this method from the dialog.
Returns the label used for built-in text.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
Returns the OK Button instance.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
void register_text_enter(line_edit: LineEdit) 🔗
Registers a LineEdit in the dialog. When the enter key is pressed, the dialog will be accepted.
Removes the button
from the dialog. Does NOT free the button
. The button
must be a Button added with add_button or add_cancel_button method. After removal, pressing the button
will no longer emit this dialog's custom_action or canceled signals.
Theme Property Descriptions
The minimum height of each button in the bottom row (such as OK/Cancel) in pixels. This can be increased to make buttons with short texts easier to click/tap.
The minimum width of each button in the bottom row (such as OK/Cancel) in pixels. This can be increased to make buttons with short texts easier to click/tap.
The size of the vertical space between the dialog's content and the button row.
The panel that fills the background of the window.