OpenXRRenderModelExtension ​
Inherits: OpenXRExtensionWrapper < Object
This class implements the OpenXR Render Model Extension.
Description
This class implements the OpenXR Render Model Extension, if enabled it will maintain a list of active render models and provides an interface to the render model data.
Methods
is_active() const | |
render_model_create(render_model_id: int) | |
void | render_model_destroy(render_model: RID) |
render_model_get_animatable_node_count(render_model: RID) const | |
render_model_get_animatable_node_name(render_model: RID, index: int) const | |
render_model_get_animatable_node_transform(render_model: RID, index: int) const | |
render_model_get_confidence(render_model: RID) const | |
render_model_get_root_transform(render_model: RID) const | |
render_model_get_subaction_paths(render_model: RID) | |
render_model_get_top_level_path(render_model: RID) const | |
render_model_is_animatable_node_visible(render_model: RID, index: int) const | |
render_model_new_scene_instance(render_model: RID) const |
Signals
render_model_added(render_model: RID) 🔗
Emitted when a new render model is added.
render_model_removed(render_model: RID) 🔗
Emitted when a render model is removed.
render_model_top_level_path_changed(render_model: RID) 🔗
Emitted when the top level path associated with a render model changed.
Method Descriptions
Returns true
if OpenXR's render model extension is supported and enabled.
Note: This only returns a valid value after OpenXR has been initialized.
RID render_model_create(render_model_id: int) 🔗
Creates a render model object within OpenXR using a render model id.
Note: This function is exposed for dependent OpenXR extensions that provide render model ids to be used with the render model extension.
void render_model_destroy(render_model: RID) 🔗
Destroys a render model object within OpenXR that was previously created with render_model_create().
Note: This function is exposed for dependent OpenXR extensions that provide render model ids to be used with the render model extension.
Array[RID] render_model_get_all() 🔗
Returns an array of all currently active render models registered with this extension.
int render_model_get_animatable_node_count(render_model: RID) const 🔗
Returns the number of animatable nodes this render model has.
String render_model_get_animatable_node_name(render_model: RID, index: int) const 🔗
Returns the name of the given animatable node.
Transform3D render_model_get_animatable_node_transform(render_model: RID, index: int) const 🔗
Returns the current local transform for an animatable node. This is updated every frame.
TrackingConfidence render_model_get_confidence(render_model: RID) const 🔗
Returns the tracking confidence of the tracking data for the render model.
Transform3D render_model_get_root_transform(render_model: RID) const 🔗
Returns the root transform of a render model. This is the tracked position relative to our XROrigin3D node.
PackedStringArray render_model_get_subaction_paths(render_model: RID) 🔗
Returns a list of active subaction paths for this render_model
.
Note: If different devices are bound to your actions than available in suggested interaction bindings, this information shows paths related to the interaction bindings being mimicked by that device.
String render_model_get_top_level_path(render_model: RID) const 🔗
Returns the top level path associated with this render_model
. If provided this identifies whether the render model is associated with the player's hands or other body part.
bool render_model_is_animatable_node_visible(render_model: RID, index: int) const 🔗
Returns true
if this animatable node should be visible.
Node3D render_model_new_scene_instance(render_model: RID) const 🔗
Returns an instance of a subscene that contains all MeshInstance3D nodes that allow you to visualize the render model.