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PhysicsDirectSpaceState2DExtension ​

Inherits: PhysicsDirectSpaceState2D < Object

Provides virtual methods that can be overridden to create custom PhysicsDirectSpaceState2D implementations.

Description

This class extends PhysicsDirectSpaceState2D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState2D.

Methods

bool

_cast_motion(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float*, closest_unsafe: float*) virtual required

bool

_collide_shape(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void*, max_results: int, result_count: int32_t*) virtual required

int

_intersect_point(position: Vector2, canvas_instance_id: int, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer2DExtensionShapeResult*, max_results: int) virtual required

bool

_intersect_ray(from: Vector2, to: Vector2, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, result: PhysicsServer2DExtensionRayResult*) virtual required

int

_intersect_shape(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result: PhysicsServer2DExtensionShapeResult*, max_results: int) virtual required

bool

_rest_info(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer2DExtensionShapeRestInfo*) virtual required

bool

is_body_excluded_from_query(body: RID) const


Method Descriptions

bool _cast_motion(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float*, closest_unsafe: float*) virtual required 🔗

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bool _collide_shape(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void*, max_results: int, result_count: int32_t*) virtual required 🔗

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int _intersect_point(position: Vector2, canvas_instance_id: int, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer2DExtensionShapeResult*, max_results: int) virtual required 🔗

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bool _intersect_ray(from: Vector2, to: Vector2, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, result: PhysicsServer2DExtensionRayResult*) virtual required 🔗

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int _intersect_shape(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result: PhysicsServer2DExtensionShapeResult*, max_results: int) virtual required 🔗

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bool _rest_info(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer2DExtensionShapeRestInfo*) virtual required 🔗

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bool is_body_excluded_from_query(body: RID) const 🔗

There is currently no description for this method. Please help us by Contributing to the class reference!