Skin ​
Inherits: Resource < RefCounted < Object
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Methods
void | add_bind(bone: int, pose: Transform3D) |
void | add_named_bind(name: String, pose: Transform3D) |
void | |
get_bind_bone(bind_index: int) const | |
get_bind_count() const | |
get_bind_name(bind_index: int) const | |
get_bind_pose(bind_index: int) const | |
void | set_bind_bone(bind_index: int, bone: int) |
void | set_bind_count(bind_count: int) |
void | set_bind_name(bind_index: int, name: StringName) |
void | set_bind_pose(bind_index: int, pose: Transform3D) |
Method Descriptions
void add_bind(bone: int, pose: Transform3D) 🔗
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void add_named_bind(name: String, pose: Transform3D) 🔗
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void clear_binds() 🔗
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int get_bind_bone(bind_index: int) const 🔗
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int get_bind_count() const 🔗
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StringName get_bind_name(bind_index: int) const 🔗
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Transform3D get_bind_pose(bind_index: int) const 🔗
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void set_bind_bone(bind_index: int, bone: int) 🔗
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void set_bind_count(bind_count: int) 🔗
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void set_bind_name(bind_index: int, name: StringName) 🔗
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void set_bind_pose(bind_index: int, pose: Transform3D) 🔗
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